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Arena Sigils

Sigil of Resurrection

Immediately resurrects all dead group members and provides a protective damage shield to the player activating it.

Sigil of Defense

Reduces all incoming group damage by 50 percent and reflects enemy ranged projectiles back at attackers.

Sigil of Sustain

Restores large amounts of Magicka and Stamina to all group members over several seconds.

Sigil of Healing

Surrounds the group in a powerful continuous health regeneration aura.

Stage 1: Battlemage Ennodius

Bound Flame Atronachs

Bound Flame Atronachs anchor to the six red floor runes and shift positions periodically. Stay clear of connecting flame beams and kite enemies away from occupied runes.

Imperial Dread Knights

Heavy Imperial Dread Knights charge with devastating upper cuts. The tank must maintain taunt, block heavy attacks, and interrupt their channeled abilities.

Flame Volleys

Ennodius channels intense fire streams across the arena. Spread out to avoid overlapping splash damage and bash the boss to interrupt the channel whenever possible.

Stage 2: Tames-the-Beast

Wandering Bull Netches

Two invulnerable giant Bull Netches patrol the arena emitting large electrical fields. The group must monitor netch paths and avoid lingering inside the shock radius.

Poison Spores

Poisonbloom bulbs along the arena borders swell and burst when approached. Trigger blooms intentionally from range or steer clear of perimeter walls to prevent toxic damage over time.

Apex Predator Cleaves

Wamasu and Haj Mota adds unleash heavy conal shock attacks and forward charges. The tank faces all large beasts outward and blocks incoming tail swipes.

Stage 3: Lady Minara

Necromantic Vortexes

Three large dark magic pools churn across the floor, inflicting heavy damage over time. Avoid standing in the vortexes unless required for mechanics.

Vampiric Curse Cleansing

Minara afflicts a player with a rapidly escalating death curse. The cursed player must sprint into an active necromantic pool to purge the curse, then immediately break free from the resulting root.

Bone Colossus Cleave

Minara summons Bone Colossi that unleash wide sweeping attacks. The tank stacks the colossus directly on Minara so damage dealers can cleave both targets down simultaneously.

Stage 4: The Mess Hall of Misery

Phased Champions

Ennodius, Tames-the-Beast, and Minara enter combat across rounds one, two, and three, retreating at 60 percent health. The tank prioritizes taunting incoming bosses while DPS cleaves waves.

Combined Arena Hazards

Atronach flame sigils, wandering shock netches, and necromantic vortexes all appear simultaneously. Keep the center clear and rotate along perimeter safe pockets.

Three-Champion Gauntlet

In Round 4, all three surviving champions spawn together sharing a single consolidated health pool. Focus damage on Lady Minara first to stop incoming curse mechanics.

Stage 5: Drakeeh the Unchained

Spectral Spectres

Invulnerable spectral wraiths drift slowly through the arena firing high-damage magical bolts. Maintain situational awareness and navigate cleanly between their paths.

Ghost Cleansing Ritual

Drakeeh infuses three roaming ghosts with golden halos. Designated group members must step into the golden halos to absorb the energy, then sprint to a white cleansing pad to purge the charge before party-wide detonation occurs.

Spirit Totems

Totems spawn on the perimeter, summoning shadow proxies and pulsing Oblivion damage across the group. Damage dealers must swap targets immediately and burst totems down.

Soul Rend

Drakeeh swings heavy scythe strikes that deal lethal physical and void damage. The tank must block heavy attacks and position Drakeeh securely in the arena center.