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Stage 1: Champion Marcauld

Cleave

The tank faces the boss away from the group to absorb the heavy frontal cone attack. Group members must avoid standing directly in front of the boss.

Protective Circles

Golden restorative circles appear under the boss and adds. The tank must drag enemies out of the circles immediately to prevent continuous healing and damage reduction.

Arena Recruits

Fighters Guild archers and fighters spawn from the gates. Chain or pull ranged archers into the center stack and cleave them down with area attacks.

Stage 2: Yavni Frost-Skin & Katti Ice-Turner

Freezing Blizzard

Sub-zero temperatures deal continuous frost damage across the arena. Fight exclusively within the warmth radius of the active bonfires to avoid taking ticking frost damage.

Torch Runs

On Veteran difficulty, bonfires extinguish over time. A designated runner must collect torches from the perimeter walls and ignite extinguished hearths before the current fire expires.

Focus Yavni Frost-Skin

Focus damage on the caster boss Yavni Frost-Skin first to halt ranged frost volleys. The tank holds the melee warrior Katti Ice-Turner inside the active fire circle.

Stage 3: Nak'tah & Shilia

Poison Fog

Toxic green gas clouds drift across the arena floor. The group must continuously reposition along the perimeter walls to stay clear of poison ticks.

Strangler Vines

Stranglers root and pull players across the arena into gas clouds. Ranged damage dealers must interrupt and eliminate stranglers immediately upon emergence.

Dual Boss Cleave

The tank stacks Nak'tah and Shilia together facing away from the party. Damage dealers burn both targets down simultaneously while avoiding frontal poison breath attacks.

Stage 4: Earthen Heart Knight

Dres Enslaver Chains

House Dres Enslavers channel blue soul tethers toward players. Interrupt the enslaver channel immediately before the tether completes.

Enslaved Shadow

On Veteran difficulty, an uninterrupted enslaver tether spawns a lethal shadow duplicate of the targeted player. Focus and burn the shadow instantly if it appears.

Stone Fist

The knight launches high-impact earth projectiles that knock players down. The tank must block heavy attacks, and afflicted players should break free promptly.

Magma Armor

The boss encases himself in hardened molten rock, reducing all incoming damage significantly. Conserve ultimate abilities until the armor dissipates.

Stage 5: Anal'a Tu'wha

Celestial Curse

Anka-Ra Shadowcasters mark a player for death with a lethal Oblivion curse. The targeted player must sprint to an illuminated constellation pad within 10 seconds to cleanse the effect.

Single-Player Pads

Each illuminated constellation pad protects only one individual. Do not enter an occupied pad, as sharing a pad results in immediate death for both players.

Shadowcaster Priority

Shadowcasters spawn on waves two and three and alongside the boss. Damage dealers must swap targets immediately and burst them down.

Gargoyle Frontal Cone

Anka-Ra Gargoyles strike with petrifying frontal swipes. The tank faces all gargoyles away from the group and blocks through heavy attacks.

Stage 6: Pishna Longshot

Restorative Pools

Defeated enemies leave green circles on the floor that inflict minor damage while rapidly restoring Magicka and Stamina. Step into the pool briefly to replenish resources when low.

Draining Arrows

Pacthunter archers unleash penetrating shots that siphon group Magicka pools. Dodge roll telegraphed arrow trajectories and interrupt archers.

Werewolf Cannibalism

Werewolf adds attempt to feed on fallen corpses to restore their health. Interrupt the feeding animation immediately and execute the werewolf.

Stage 7: Shadow Knight & Dark Mage

Altar Sacrifices

Daedric Sacrifices slowly march toward the three ritual altars. Damage dealers must intercept and kill the sacrifices before they reach an altar, or they transform into Harvesters and Titans.

Healing Channel

The Dark Mage channels a restorative spell that rapidly restores boss health. Bash or use a ranged interrupt immediately whenever red telegraph lines appear.

Eclipse Nova

The Shadow Knight drops a Nova area effect and reflects projectiles. The tank drags the boss out of the Nova, and ranged players should cease projectile attacks while the shield glows.

Stage 8: Mavus Talnarith

Harmonic Polarities

Players are targeted with blue or orange energy circles. Players afflicted with matching color pairs must stack together until the debuff safely dispels, preventing lethal detonations.

Ice Centurions

Dwarven Ice Centurions freeze players solid in place. Prioritize interrupting and destroying Ice Centurions before turning damage back to the boss.

Fire Centurions

Fire Centurions perform spinning flame attacks that deal catastrophic close-range damage. The tank kites Fire Centurions along the perimeter away from the party.

Stage 9: Vampire Lord Thisa

Graveyard Sinkholes

Skeletal hands reach out from sinkholes in the soil. Stepping into a sinkhole pulls the player into an underground crypt; defeat the guardian below and take the portal to return.

Devouring Swarm

Thisa surrounds herself with a swirling swarm of bats that deals lethal area damage and drains health. The tank kites the boss away, and all party members maintain safe distance.

Wraith Terrors

Ghost and wraith adds channel debilitating snare and fear effects across the team. Cleanse or purge negative effects and break free quickly.

Stage 10: Hiath the Battlemaster

Trailing Flames

Hiath targets group members with attached flame circles that detach after several seconds and linger indefinitely. Move along the perimeter of the island to drop flame pools away from pathways.

Island Rotations

The arena consists of three islands surrounded by molten lava. When an island becomes saturated with fire patches, the entire team must cross a stone bridge to the next clean island together.

Summoned Champions

Hiath summons arena champions at health thresholds: Marcauld and Mavus at 75 percent, and Yavni and the Dark Mage at 45 percent. The tank pulls warrior champions away while damage dealers burn the mages down.

Magma Eruption

On Veteran difficulty, ambient magma pulses inflict heavy damage to all players. The healer must sustain concentrated healing over time and damage shields across the party.

Notes

  • Door Burn Strategy (Veteran): Alternatively, have the healer (or a player with a ranged taunt) taunt Hiath and pull him directly to the entrance door while damage dealers focus and burn him down. The tank remains in the arena to taunt, round up, and survive all summoned champion mini-bosses away from the group, preventing incoming damage spikes on the party while the boss is executed.