Cleave
The tank faces the boss away from the group to absorb the heavy frontal cone attack. Group members must avoid standing directly in front of the boss.
The tank faces the boss away from the group to absorb the heavy frontal cone attack. Group members must avoid standing directly in front of the boss.
Golden restorative circles appear under the boss and adds. The tank must drag enemies out of the circles immediately to prevent continuous healing and damage reduction.
Fighters Guild archers and fighters spawn from the gates. Chain or pull ranged archers into the center stack and cleave them down with area attacks.
Sub-zero temperatures deal continuous frost damage across the arena. Fight exclusively within the warmth radius of the active bonfires to avoid taking ticking frost damage.
On Veteran difficulty, bonfires extinguish over time. A designated runner must collect torches from the perimeter walls and ignite extinguished hearths before the current fire expires.
Focus damage on the caster boss Yavni Frost-Skin first to halt ranged frost volleys. The tank holds the melee warrior Katti Ice-Turner inside the active fire circle.
Toxic green gas clouds drift across the arena floor. The group must continuously reposition along the perimeter walls to stay clear of poison ticks.
Stranglers root and pull players across the arena into gas clouds. Ranged damage dealers must interrupt and eliminate stranglers immediately upon emergence.
The tank stacks Nak'tah and Shilia together facing away from the party. Damage dealers burn both targets down simultaneously while avoiding frontal poison breath attacks.
House Dres Enslavers channel blue soul tethers toward players. Interrupt the enslaver channel immediately before the tether completes.
On Veteran difficulty, an uninterrupted enslaver tether spawns a lethal shadow duplicate of the targeted player. Focus and burn the shadow instantly if it appears.
The knight launches high-impact earth projectiles that knock players down. The tank must block heavy attacks, and afflicted players should break free promptly.
The boss encases himself in hardened molten rock, reducing all incoming damage significantly. Conserve ultimate abilities until the armor dissipates.
Anka-Ra Shadowcasters mark a player for death with a lethal Oblivion curse. The targeted player must sprint to an illuminated constellation pad within 10 seconds to cleanse the effect.
Each illuminated constellation pad protects only one individual. Do not enter an occupied pad, as sharing a pad results in immediate death for both players.
Shadowcasters spawn on waves two and three and alongside the boss. Damage dealers must swap targets immediately and burst them down.
Anka-Ra Gargoyles strike with petrifying frontal swipes. The tank faces all gargoyles away from the group and blocks through heavy attacks.
Defeated enemies leave green circles on the floor that inflict minor damage while rapidly restoring Magicka and Stamina. Step into the pool briefly to replenish resources when low.
Pacthunter archers unleash penetrating shots that siphon group Magicka pools. Dodge roll telegraphed arrow trajectories and interrupt archers.
Werewolf adds attempt to feed on fallen corpses to restore their health. Interrupt the feeding animation immediately and execute the werewolf.
Daedric Sacrifices slowly march toward the three ritual altars. Damage dealers must intercept and kill the sacrifices before they reach an altar, or they transform into Harvesters and Titans.
The Dark Mage channels a restorative spell that rapidly restores boss health. Bash or use a ranged interrupt immediately whenever red telegraph lines appear.
The Shadow Knight drops a Nova area effect and reflects projectiles. The tank drags the boss out of the Nova, and ranged players should cease projectile attacks while the shield glows.
Players are targeted with blue or orange energy circles. Players afflicted with matching color pairs must stack together until the debuff safely dispels, preventing lethal detonations.
Dwarven Ice Centurions freeze players solid in place. Prioritize interrupting and destroying Ice Centurions before turning damage back to the boss.
Fire Centurions perform spinning flame attacks that deal catastrophic close-range damage. The tank kites Fire Centurions along the perimeter away from the party.
Skeletal hands reach out from sinkholes in the soil. Stepping into a sinkhole pulls the player into an underground crypt; defeat the guardian below and take the portal to return.
Thisa surrounds herself with a swirling swarm of bats that deals lethal area damage and drains health. The tank kites the boss away, and all party members maintain safe distance.
Ghost and wraith adds channel debilitating snare and fear effects across the team. Cleanse or purge negative effects and break free quickly.
Hiath targets group members with attached flame circles that detach after several seconds and linger indefinitely. Move along the perimeter of the island to drop flame pools away from pathways.
The arena consists of three islands surrounded by molten lava. When an island becomes saturated with fire patches, the entire team must cross a stone bridge to the next clean island together.
Hiath summons arena champions at health thresholds: Marcauld and Mavus at 75 percent, and Yavni and the Dark Mage at 45 percent. The tank pulls warrior champions away while damage dealers burn the mages down.
On Veteran difficulty, ambient magma pulses inflict heavy damage to all players. The healer must sustain concentrated healing over time and damage shields across the party.