Discord

Arena Sigils

Sigil of Defense (Shield)

Reduces all incoming damage by 30% and reflects incoming projectile attacks directly back to their source.

Sigil of Power (Axe)

Increases Weapon and Spell Damage by 30%.

Sigil of Healing (Chalice)

Delivers an instant burst heal followed by a strong 30-second heal-over-time effect.

Sigil of Haste (Wings)

Increases movement speed by 30% and massively accelerates Stamina and Magicka recovery.

Stage 1: Maxus the Many

Decoy Clones

Maxus summons spectral clones of himself across the arena. Burst down or cleave the clones with area abilities before their ranged magic attacks stack up.

Soul Infusion

Maxus channels a dark infusion beam that empowers him and deals pulsing magical damage across the arena. Interrupt or bash him immediately.

Overload Orbs

Slow-moving blue magical orbs float through the arena. Avoid walking into them to prevent unnecessary magical burst damage and knockbacks.

Scamp and Feral Adds

Flaming Scamps and feral Daedra spawn around the perimeter. Cleave them down quickly before their fireball volleys overwhelm your shields.

Stage 2: Centurion Champion

Clockwork Centurions

Three Dwarven Centurions awaken in sequence. Keep the active Centurion facing away from your running path and dodge roll or block their heavy frontal hammer smashes.

Arena Steam Vents

Sirens sound and the arena fills with scalding steam dealing heavy continuous damage. Step onto one of the glowing green generator pads on the side to vent the steam and gain a protective shield.

Spinning Blade Tracks

Mechanical gear blades travel continuously along the floor conveyor tracks. Avoid running across or along moving tracks while blades are active.

Clockwork Spiders

Dwarven Spiders scurry toward the green generator pylons to disable them. Kill them quickly before they can deactivate your steam safe zones.

Stage 3: Lamia Queen

Concussive Shriek

The Lamia Queen channels a deafening frontal cone scream that stuns and deals heavy shock damage. Bash or interrupt her immediately.

Electrified Marsh Waters

Lightning pulses through the marsh water separating the three islands. Stay on dry ground and only cross the water during intervals when the shock aura subsides.

Petrification Gaze

The Queen channels a golden cone gaze. Turn your character away or dodge roll behind her immediately to avoid being turned into stone.

Strangler Snare

Stranglers spawn in the water along the perimeter, spitting venom and pulling you into the electrified marsh. Eliminate them from range with high priority.

Gorgon and Wamasu Adds

Heavy Gorgons and the Queen's Pet Wamasu spawn; interrupt the Gorgons' petrifying channels and dodge roll the Wamasu's frontal lightning sweeps.

Stage 4: The Control Guardian

Impervious Reflector Shield

The Control Guardian patrols the perimeter surrounded by an impervious shield that deflects damage. Kill a glowing green Clockwork Spider to drop an energy bubble, and stay inside it as the boss walks past to drop its shield.

Spinning Flamethrower Beams

The boss crouches and projects four rotating fire jets across the room. Stay tucked within the green shield bubble or rotate in sequence with the beams to avoid instant death.

Shock Floor Overcharge

Static electricity pulses through the center of the arena. Keep your combat path confined to the clear outer ring track.

Dwarven Sphere Snipers

Steam spheres spawn and charge heavy ranged bolts. Interrupt their charged casts and burn them down before they pick you off.

Stage 5: Matriarch Runa

Ice-Breaker Trolls

Frost Trolls spawn with the sole purpose of smashing the three ice platforms into the water. Focus target and eliminate every Frost Troll immediately before they can shatter a platform.

Glacial Cleave

Matriarch Runa charges a massive frontal frost wave that knocks you off the ice into the freezing water. Block the heavy attack or dodge roll through her.

Platform Shatter

At 75% and 45% health, Runa channels an icy scream that permanently collapses the platform she is standing on. Leap across to an unbroken adjacent platform before it collapses.

Freezing Rapids

Falling into or swimming through the water inflicts an escalating frost damage-over-time snare that turns lethal in seconds. Return to an ice platform immediately.

Ranged Huntresses and Adds

Ice Huntresses spawn and cast Taking Aim snipes from range. Interrupt or dodge roll the snipes and cleave them down quickly.

Stage 6: Champion of Atrocity

Webspinner Spiders

Webspinners scurry from the perimeter to wrap the five glowing runic obelisks in thick webbing. Kill them before they can cocoon the pillars.

Hoarvor Venom Grenade

Glowing green Hoarvors spawn across the arena. Kill a Hoarvor near a cocooned obelisk to pick up its venom grenade synergy, then throw the grenade at the webbed pillar to burn the webbing away.

Runic Obelisk Blast

When all five obelisks are cleared of webs and glowing simultaneously, they unleash a golden arena-wide blast that stuns all enemies, including the boss, for 10 seconds.

Spiderling Swarm

Swarms of tiny flesh-eating spiderlings flood the arena if you move away from glowing unwebbed obelisks. Always stand near an uncovered pillar to ward off the swarm.

Venomous Spit and Dread Spiders

The boss spits tracking poison globs and summons giant Dread Spiders. Block the spit attack and cleave the Dread Spiders down with area abilities.

Stage 7: Argonian Behemoth

Volatile Poison Spores

Poisonous plants swell and burst if approached, inflicting Volatile Poison that kills you within seconds. If afflicted, sprint immediately into one of the two glowing green pools to cleanse the debuff.

Venom-Caller Priority

Argonian Venom-Callers spawn at the perimeter and chant, causing every plant in the room to swell and burst simultaneously. Locate and kill the Venom-Callers with top priority.

Enraged Roar Stomp

The Behemoth becomes enraged and stomps the ground continuously, dealing massive pulsing scream damage. Kill one of the two Argonian Shield-Mages and stand inside their protective green dome shield until the roar ends.

Ground Shockwave Smash

The boss raises its two-handed club and slams the ground, sending a shockwave cone forward. Dodge roll sideways out of the cone.

Stage 8: Valkyn Tephra

Warding Flame Stones

Valkyn Tephra encases herself in an impervious flame shield that reflects all incoming attacks. Destroy the three glowing Warding Obelisks around the arena to shatter her shield and leave her stunned for a burn window.

Flame Slam and Leaps

Tephra leaps into the air and slams down with flaming greatswords. Block or dodge roll to avoid taking heavy physical and flame damage.

Dremora Channelers and Fire Daedra

Dremora Channelers and Flame Atronachs spawn continuously. Interrupt the Channelers' flame barrage and cleave the adds down before destroying the final Warding Stone.

Lava Geysers

Magma geysers erupt randomly from the floor. Keep moving and avoid standing in the glowing red lava eruption circles.

Stage 9: Voriak Solkyn

Necrotic Skull Barrage

Voriak channels a barrage of rapid necrotic skull projectiles. Block continuously or pick up the Sigil of Defense to reflect the barrage back into him for massive damage.

Summoner Colossus Ritual

Dremora Summoners spawn on the lower floor and begin channeling a summoning ritual. Interrupt and kill them before they complete the ritual and summon a Bone Colossus.

Glowing Clannfear Portal

At 70% health, Voriak teleports to the upper floating ring. Kill the glowing golden Clannfear on the central stone portal pad to activate the jump pad and launch yourself up to the upper platform.

Upper Animus Crystals

On the upper floating ring, three Animus Crystals shield Voriak. Destroy all three crystals while moving clockwise ahead of the rotating stone-and-lava barrier wall.

Rotating Lava Barrier

A rotating wall of swirling stone and flame sweeps clockwise around the upper ring. Hide behind the stone barriers or keep moving ahead of the wall; touching it knocks you off the floating ring to your death.

Spectral Explosion Golden Ghosts

In the final phase back on the main floor, golden ghosts float across the arena. Collect three golden ghosts to charge the Spectral Explosion synergy prompt; activating the synergy stuns Voriak and all adds for 15 seconds, allowing you to execute the boss.

Crematorial Guard and Ash Titan

A fire-breathing Daedric Crematorial Guard and an Ash Titan spawn in the final phase. Kite the breath attack, use the Sigil of Power or Defense, and burst down the remaining health to claim victory.