Sigil of Defense (Shield)
Reduces all incoming damage by 30% and reflects incoming projectile attacks directly back to their source.
Reduces all incoming damage by 30% and reflects incoming projectile attacks directly back to their source.
Increases Weapon and Spell Damage by 30%.
Delivers an instant burst heal followed by a strong 30-second heal-over-time effect.
Increases movement speed by 30% and massively accelerates Stamina and Magicka recovery.
Maxus summons spectral clones of himself across the arena. Burst down or cleave the clones with area abilities before their ranged magic attacks stack up.
Maxus channels a dark infusion beam that empowers him and deals pulsing magical damage across the arena. Interrupt or bash him immediately.
Slow-moving blue magical orbs float through the arena. Avoid walking into them to prevent unnecessary magical burst damage and knockbacks.
Flaming Scamps and feral Daedra spawn around the perimeter. Cleave them down quickly before their fireball volleys overwhelm your shields.
Three Dwarven Centurions awaken in sequence. Keep the active Centurion facing away from your running path and dodge roll or block their heavy frontal hammer smashes.
Sirens sound and the arena fills with scalding steam dealing heavy continuous damage. Step onto one of the glowing green generator pads on the side to vent the steam and gain a protective shield.
Mechanical gear blades travel continuously along the floor conveyor tracks. Avoid running across or along moving tracks while blades are active.
Dwarven Spiders scurry toward the green generator pylons to disable them. Kill them quickly before they can deactivate your steam safe zones.
The Lamia Queen channels a deafening frontal cone scream that stuns and deals heavy shock damage. Bash or interrupt her immediately.
Lightning pulses through the marsh water separating the three islands. Stay on dry ground and only cross the water during intervals when the shock aura subsides.
The Queen channels a golden cone gaze. Turn your character away or dodge roll behind her immediately to avoid being turned into stone.
Stranglers spawn in the water along the perimeter, spitting venom and pulling you into the electrified marsh. Eliminate them from range with high priority.
Heavy Gorgons and the Queen's Pet Wamasu spawn; interrupt the Gorgons' petrifying channels and dodge roll the Wamasu's frontal lightning sweeps.
The Control Guardian patrols the perimeter surrounded by an impervious shield that deflects damage. Kill a glowing green Clockwork Spider to drop an energy bubble, and stay inside it as the boss walks past to drop its shield.
The boss crouches and projects four rotating fire jets across the room. Stay tucked within the green shield bubble or rotate in sequence with the beams to avoid instant death.
Static electricity pulses through the center of the arena. Keep your combat path confined to the clear outer ring track.
Steam spheres spawn and charge heavy ranged bolts. Interrupt their charged casts and burn them down before they pick you off.
Frost Trolls spawn with the sole purpose of smashing the three ice platforms into the water. Focus target and eliminate every Frost Troll immediately before they can shatter a platform.
Matriarch Runa charges a massive frontal frost wave that knocks you off the ice into the freezing water. Block the heavy attack or dodge roll through her.
At 75% and 45% health, Runa channels an icy scream that permanently collapses the platform she is standing on. Leap across to an unbroken adjacent platform before it collapses.
Falling into or swimming through the water inflicts an escalating frost damage-over-time snare that turns lethal in seconds. Return to an ice platform immediately.
Ice Huntresses spawn and cast Taking Aim snipes from range. Interrupt or dodge roll the snipes and cleave them down quickly.
Webspinners scurry from the perimeter to wrap the five glowing runic obelisks in thick webbing. Kill them before they can cocoon the pillars.
Glowing green Hoarvors spawn across the arena. Kill a Hoarvor near a cocooned obelisk to pick up its venom grenade synergy, then throw the grenade at the webbed pillar to burn the webbing away.
When all five obelisks are cleared of webs and glowing simultaneously, they unleash a golden arena-wide blast that stuns all enemies, including the boss, for 10 seconds.
Swarms of tiny flesh-eating spiderlings flood the arena if you move away from glowing unwebbed obelisks. Always stand near an uncovered pillar to ward off the swarm.
The boss spits tracking poison globs and summons giant Dread Spiders. Block the spit attack and cleave the Dread Spiders down with area abilities.
Poisonous plants swell and burst if approached, inflicting Volatile Poison that kills you within seconds. If afflicted, sprint immediately into one of the two glowing green pools to cleanse the debuff.
Argonian Venom-Callers spawn at the perimeter and chant, causing every plant in the room to swell and burst simultaneously. Locate and kill the Venom-Callers with top priority.
The Behemoth becomes enraged and stomps the ground continuously, dealing massive pulsing scream damage. Kill one of the two Argonian Shield-Mages and stand inside their protective green dome shield until the roar ends.
The boss raises its two-handed club and slams the ground, sending a shockwave cone forward. Dodge roll sideways out of the cone.
Valkyn Tephra encases herself in an impervious flame shield that reflects all incoming attacks. Destroy the three glowing Warding Obelisks around the arena to shatter her shield and leave her stunned for a burn window.
Tephra leaps into the air and slams down with flaming greatswords. Block or dodge roll to avoid taking heavy physical and flame damage.
Dremora Channelers and Flame Atronachs spawn continuously. Interrupt the Channelers' flame barrage and cleave the adds down before destroying the final Warding Stone.
Magma geysers erupt randomly from the floor. Keep moving and avoid standing in the glowing red lava eruption circles.
Voriak channels a barrage of rapid necrotic skull projectiles. Block continuously or pick up the Sigil of Defense to reflect the barrage back into him for massive damage.
Dremora Summoners spawn on the lower floor and begin channeling a summoning ritual. Interrupt and kill them before they complete the ritual and summon a Bone Colossus.
At 70% health, Voriak teleports to the upper floating ring. Kill the glowing golden Clannfear on the central stone portal pad to activate the jump pad and launch yourself up to the upper platform.
On the upper floating ring, three Animus Crystals shield Voriak. Destroy all three crystals while moving clockwise ahead of the rotating stone-and-lava barrier wall.
A rotating wall of swirling stone and flame sweeps clockwise around the upper ring. Hide behind the stone barriers or keep moving ahead of the wall; touching it knocks you off the floating ring to your death.
In the final phase back on the main floor, golden ghosts float across the arena. Collect three golden ghosts to charge the Spectral Explosion synergy prompt; activating the synergy stuns Voriak and all adds for 15 seconds, allowing you to execute the boss.
A fire-breathing Daedric Crematorial Guard and an Ash Titan spawn in the final phase. Kite the breath attack, use the Sigil of Power or Defense, and burst down the remaining health to claim victory.