Channeled Strikes
All: She raises her hands and calls down a predictable pattern of blasts around the arena. Wait them out, then regroup and resume.
Scream
All: She screams toward the tank for heavy damage and knockback, and it cannot be interrupted. If the taunt drops, she completes it toward whoever she last faced, often a DPS or healer. Block or roll out of the line as soon as she faces you.
Heavy attack
Tank: Block it. A missed block is a knockdown followed by a lethal hit.
Charged Water
Tank: If she enters the water she electrifies it, killing anyone standing in it. Hold her on the island for the whole fight, and only cross the water to reposition once Channeled Strikes has ended.
Damage shield
Dps: She maintains a damage shield for most of the fight, and critical hits do not land while it is active. This is the intended approach: slower, but stable.
Hard Mode
All: Hard Mode adds no new mechanics: considerably more health and damage, with Scream and Channeled Strikes occurring more often. A missed block or a dropped taunt wipes the group quickly.