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Prospector Lyrakta

Soulbinder Acid Archer Tyrant adds

Tank: Taunt the Soulbinder Acid Archer Tyrant adds immediately. Their stacking Essence Drain damage-over-time effect can kill a DPS or healer if left untaunted.

Dps: Focus the boss down quickly, or prioritise the Soulbinder Archers. Adds spawn at 75%, 50% and 25%.

Grappling Web

All: If Grappling Web pulls you in, move back out. It applies a snare.

Daedric Explosion

All: Block or move away from Daedric Explosion when it triggers near you.

Quarrymaster Saldezaar

Hard Mode: Activate the Challenge Banner near the boss before engaging (Veteran only). Each Hard Mode boss has its own banner.

Deadly Perimeter

All: Note where the Deadly Perimeter's sharp gems are; they flash red at the start. They continue to deal damage if you stand in them after the red fades.

Giant Stone Atronach activation

All: Move to the safe area quickly when a Giant Stone Atronach activates: Pulverizing Slam at the sides, Agitating Rumble in the middle. It is not instantly lethal, but move regardless.

Galvanizing Imps

Dps: Prioritise killing the Galvanizing Imps as they spawn, or stun them before they cast.

Galvanizing Imps' Charged Lightning

All: Block the Galvanizing Imps' Charged Lightning. It chains to everyone nearby.

Rupture

All: At 65%, and at 30% on Hard Mode, move to the inner or outer ring as indicated, then let Rupture fling you to the opposite side. Keep the path clear; touching anything while flung is lethal.

Black Gem Splinters

All: Cleanse Black Gem Splinters by standing in the boss's Galvanizing Blow cone, by being hit by Galvanic Charge, or by waiting for Rupture at 65% and 30%. It stacks and is lethal if ignored.

Essence Leech and Savage Strike (tank debuffs)

Healer: Heal or cleanse Essence Leech on the tank, and heal through Savage Strike's Trauma, a healing-absorption debuff.

Gemcarver Hynax

Stone and Storm Atronach adds

Dps: Kill the Stone and Storm Atronach adds as they spawn if they begin to overwhelm the group. Otherwise the fight has no notable mechanics.

Black Gem Monstrosity

Hard Mode: Activate the Challenge Banner near the boss before engaging (Veteran only). Each Hard Mode boss has its own banner.

Lapidating Bash

Tank: Keep the boss aligned with the edge. His heavy attack, Lapidating Bash, creates a T-shaped effect toward the sides and front, leaving the middle clear.

Lava Phase: Flame Wall

All: During the Lava Phase, at 80%, 50% and 35%, avoid, dodge or block the Soulbinder Pyromancer add's Flame Walls.

Lava Phase: Soulbinder Pyromancer priority

Dps: Prioritise killing the Soulbinder Pyromancer. Stack the other adds onto it so they die together to cleave, and the boss returns once it is dead.

Black Gem Shard stack-up

All: Stack up when the small Black Gem Shard effects appear, then block or move out together. This keeps the spawned Atronach adds close together.

Soul Focus beam

Healer: Stand as the furthest player so Soul Focus targets you, and keep the Atronach adds, and ideally the tank, inside the beam. Its damage is shared among everyone standing in it.

Black Gem Barrage

All: If marked with Black Gem Barrage, keep moving. Do not touch the effects it drops; they explode for heavy damage.

Execute: Transference

All: In the execute at 35%, dodge or block Transference's reappearing effect, or be knocked back. Lava and heat now cover either the edges or the centre.

Misura, Assistant to the High Soulbinder

Explosive effect

All: Block or move away from Misura's explosive effect. It can kill a DPS outright.

High Soulbinder Vykand

Hard Mode: Activate the Challenge Banner near the boss before engaging (Veteran only). Each Hard Mode boss has its own banner.

Soulbinding Slam and Soul Essence

All: Move out of Soulbinding Slam's small effects quickly. Moving too slowly leaves a coloured Soul Essence: red tethers you and fires a beam, so stand still and block; yellow charges at a player, so dodge or move away; green can be lethal if too many stack and bombard, so dodge the bombardment.

Acute Enervation

All: If Acute Enervation targets you, kill the small adds around you before the circle fills red. It jumps to one further player afterward, then stops.

Refraction colour puzzle

All: Run through the purple refractions to reveal their colours, then each player stands on the one colour not shown around the boss. Standing on a shown colour is lethal.

Ominous Vision and Annihilation

All: Remember your Ominous Vision's animation and safe tile. When Annihilation repeats every animation without showing safe spots, call out where players with your animation need to go.

Add management (large and small adds)

Tank: Prioritise taunting and killing the larger adds; they deal heavy damage.

Healer: Overheal the tank through the ranged mage add's Hindered, a healing-absorption debuff.

Dps: Kill small adds inside their matching coloured crystal to avoid spawning an extra Soul Essence.