Heavy attack
All: Low damage, but it knocks you down if unblocked. Block it, in any role.
All: Low damage, but it knocks you down if unblocked. Block it, in any role.
All: He spins his weapon in a close circle. Step out until it finishes.
All: A jumping spin kick at a random player that sends them flying. Fight with your back to a wall for the whole encounter, or the kick throws you off the platform. Block the hit.
All: A cone of acid in front of him lasting a few seconds. Stay out of it; the tank holds him still and blocks.
All: He charges a long distance, usually behind the tank, along a marked strip on the floor. Step aside, and reposition after he stops.
All: A large circle at his feet with a knockdown. Step out, then back in.
All: At 30% health he grows large and heals to 50%. The mechanics are unchanged but larger; keep your spacing.
All: Block it, in any role. Unblocked, it is a knockdown and very high damage.
All: A bladed spin. Step back a short distance, then return once it ends.
All: He channels with a purple glow in his hands. Interrupt it quickly. Uninterrupted, every player takes a large magic projectile that can kill low-resistance players outright.
Tank: Chain the harpies in and hold them with the boss.
Dps: Clear the harpies with area damage while watching for the purple Shadow Volley cast.
All: Aimed at the tank, for heavy damage. Keep aggro on the tank, and keep DPS and healers out of her front.
All: A large fire cone toward the aggro holder. The tank can block it; everyone else stays well clear of the front. She teleports frequently, so keep repositioning behind her.
All: She screams at the sky, placing fireball pools where players currently stand. Hold still while she is screaming, as moving spreads the pools along your path, then move out only once they land.
Tank: The room is full of adds. Gather them before engaging the boss.
Dps: Clear the room, after which the boss dies in seconds.
All: It throws ice toward the aggro holder, leaving weak ice patches on the ground. Stay behind the boss and it is a non-issue.
Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: Thoroughly Plundered).
Tank: He spawns up to six skeletons at a time, continuously. Angle the camera to chain the ranged ones, which stay near the water, while holding the boss still. They have very low health.
Dps: Clear the skeletons quickly with area damage; they hit hard if they reach you.
All: A close spin. Step out, then back in. Minor through block.
All: He turns a random group member into a skeleton for 30 seconds, with no abilities, only light and heavy attacks; the heavy is a damage breath. Stay with the group and hold the heavy attack to breathe on the boss and skeletons. If the tank is cursed, they should not run: a DPS or healer blocks the boss's hits until it wears off.
All: Hard Mode adds no new mechanics: more health and damage. Skeleton control and surviving a badly timed Skeleton Curse become the whole fight.