Discord

The Mage Master

Mage adds

Tank: He arrives with four mage adds. Control all of them from the start and chain any that try to move away.

Dps: Help interrupt the mage adds, and keep the fight tight rather than chasing them.

Heavy attack

Tank: An uppercut heavy attack on the aggro holder. Block it, or take heavy damage and a knockdown.

Elemental Ring

All: A ring-shaped effect on the floor: the inside and the outside are safe, and the edge deals damage. Do not linger on the ring.

Negate

All: Usually after the ring, he drops a Negate bubble on the same spot. DPS and healers stay outside it, or lose all Magicka abilities. The tank can stay inside and hold block, as Stamina, heavy attacks and block still function.

Archmaster Siniel

Ground effects

All: Small, clearly visible effects appear around the room. Step out of them; do not run laps.

Zombies

Tank: Zombies arrive continuously. Pull them onto the boss rather than letting the group chase them.

Dps: Keep area damage on the boss so the zombies die alongside him.

Damage shield

Dps: He shields himself periodically. Break the shield before normal damage resumes.

Death's Leviathan

Charge

All: He picks a target and charges across the room. Watch which way he faces and step out of the line.

Burst

All: A large effect around himself. Move out when it appears, and back in once it ends.

Enrage

All: At low health he wreathes himself in fire and hits much harder. Hold control and finish quickly.

Uulkar Bonehand

Whirlwind

All: He spins his weapon in a close circle. Step out when it starts, and back in afterward; there is no need to cross the room.

Heavy attack

Tank: Block the heavy attack on the wind-up rather than trying to move away from it.

Dogas the Berserker

Adds

Tank: Hold his adds on him so the group can damage everything together.

Dps: Use area damage on the adds while damaging Dogas.

Heavy attack

Tank: Block his wind-up heavy attack.

Soul Tether

All: He stuns the whole group with Soul Tether. Break Free as quickly as possible.

Ilambris Twins: Zaven and Athor

Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: A Crypt For Two).

Athor's heavy attack

Tank: Large, delayed, with a heavy knockdown. It connects before the swing animation finishes, so block the instant you see it begin. A DPS survives it only through block.

Athor's lightning domes

All: Small domed lightning effects on the ground. They do not move; simply do not stand in them. Being knocked into one during a heavy attack is a common cause of death.

Zaven's Flame Burst

All: A large spreading effect that knocks down even through block. Move out of it, the tank included, and back in once it has gone.

Zaven's Fire Trail

All: He raises a hand toward the aggro holder and casts a straight line of flame. If it is aimed at you, step to one side. It very nearly kills a DPS or healer.

Kill order

Tank: Hold Athor, the blue two-hander, out of the centre circle, and keep a ranged taunt on Zaven, the red mage.

Dps: Kill Zaven first. Killing either twin enrages the other, but Athor's enrage, a lightning rain, is far more manageable than Zaven's fire.

Hard Mode

All: Hard Mode adds no new mechanics: more health and damage. Athor's early heavy-attack timing and staying clear of Flame Burst and the domes become mandatory.