Fireballs
All: She casts fireballs at the group. Watch their path and move.
All: She casts fireballs at the group. Watch their path and move.
All: She channels a very strong self-heal. Interrupt it every time, or the fight drags on indefinitely.
All: He crouches and charges a large burst around himself. Move out on the crouch, and back in afterward. Heavy damage if it connects.
All: He moves around throwing poison vials that leave lingering pools. Do not chase him through the poison; reposition as needed.
Tank: Kwama spawn throughout the fight. Gather them rather than letting the group chase individuals.
Dps: Use area damage on the kwama while damaging the boss, and stay with the group.
Tank: Block the wind-up heavy attack and keep him facing away from the group.
All: If players stray too far he begins pounding the ground for repeated damage. Interrupt it, and stay close so it does not begin.
Tank: Control the kwama that appear and hold them with the boss.
Dps: Damage the kwama alongside the boss with area attacks; do not split off to chase them.
All: Block the heavy attack on the wind-up. It should be on the tank, but block if it is on you.
All: A large poison patch on the ground. Step out, only as far as you need to.
All: It fires a dart at its target. Block it rather than taking the damage.
All: It rises up, then slams down with an effect around itself. Step out, and back in once it lands.
All: It releases steam around itself. Move clear until it finishes.
All: It spins and moves around the room. Do not chase it or stand in its path; reposition once it settles.
Tank: Gather the extra Dwarven enemies so they are not hitting the group from around the room.
Dps: Use area damage on the adds while damaging the boss.
Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: Well Out of Warranty).
Tank: Its colour indicates what is coming. Red means aggressive, focused attacks on its target; hold control and block its hits.
Tank: Green means Dwarven spiders enter and will heal the boss if they reach it. Keep the Sentinel away from them.
Dps: Kill the healing spiders quickly during the green phase, before they restore the boss's health.
All: Blue means it spins around the room dealing heavy damage. It cannot be held still. Do not chase it; watch where it goes and stay out of its path until it stops.
All: Hard Mode adds no new mechanics: more health and damage. Reacting to each colour change in time, and never letting the spiders heal it, become mandatory.