Adds
Tank: Many extra enemies. Pull them onto the boss in the centre.
Dps: Use area damage on the adds, and interrupt any archers that begin channelling.
Tank: Many extra enemies. Pull them onto the boss in the centre.
Dps: Use area damage on the adds, and interrupt any archers that begin channelling.
Tank: A basic ranged attack, mostly on the tank. Block it; low threat.
All: He raises his staff and slowly rotates a flame beam a full circle around himself, which can wipe a group. Circle the boss, either following behind the beam or staying ahead of it, until it passes.
Tank: Two Scribs spawn with him. Control them, but do not kill them, as they respawn, and block their heavy attacks.
Dps: Interrupt the Scribs' channel; it is hard to see in the red room. A completed channel pins a player and drains them, and it cannot be broken.
All: He slams the ground for moderate group-wide damage. Heal through it and keep the boss controlled.
All: At low health he enrages, gains a damage shield, and slams the floor repeatedly until the shield is broken. Do not run; break it quickly.
All: Each Alit has a heavy attack on its target. The tank blocks and keeps all three close together.
All: Ranged poison that leaves a ground pool. Step out of it.
Dps: If one Alit dies while the others live, it revives. Spread damage evenly across all three and kill them within a few seconds of each other.
Tank: Large numbers of Netches spawn. Gather the small ones close to Grobull.
Dps: Clear the small Netches with area damage near the boss; their death explosions are the tool for the next mechanic.
Dps: Small Netches explode with shock damage on death. Kill them close enough to Grobull that the blast hits him and removes his shield.
Dps: Do not waste damage on Grobull while his shield is up. Remove it with Netch explosions, then focus him hard in the window before it returns.
Tank: A large wave of Dwarven machines. Gather and hold as many as possible, tightly grouped.
Dps: Use area damage on the grouped machines; do not let them spread.
All: Some machines channel an empowering effect on the others. Interrupt these immediately, or the wave becomes overwhelming.
Hard Mode: There is no scroll. Hard Mode is a condition on the fight: no one in the group may activate an Engine Lever during the fight (achievement: Deadly Engineer). The levers otherwise allow you to skip phases.
All: The boss cannot be taunted; it follows a target. Red means it chases one player, firing flames straight ahead. That player kites it in a controlled circle away from the group; everyone else stays behind it and clear of the flames.
All: Blue means a large electrical effect around it that kills quickly. Everyone moves well away and stays outside it, using ranged attacks, as it keeps moving.
All: Green means it heals itself and stops the dangerous attacks. Stack in, damage it hard to counter the healing, and recover resources.
Tank: Spiders spawn throughout the fight. Control them; too many alive makes the fight untidy.
Dps: Let the spiders die to your general area damage; do not chase them.
All: On Hard Mode, do not touch any Engine Lever. Using one skips a colour phase and voids Hard Mode; react to the colours manually instead.