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The Fallen Foreman

Adds

Tank: Many extra enemies. Pull them onto the boss in the centre.

Dps: Use area damage on the adds, and interrupt any archers that begin channelling.

Fireball

Tank: A basic ranged attack, mostly on the tank. Block it; low threat.

Spinning Flames

All: He raises his staff and slowly rotates a flame beam a full circle around himself, which can wipe a group. Circle the boss, either following behind the beam or staying ahead of it, until it passes.

Transmuted Hive Lord

Scrib channel

Tank: Two Scribs spawn with him. Control them, but do not kill them, as they respawn, and block their heavy attacks.

Dps: Interrupt the Scribs' channel; it is hard to see in the red room. A completed channel pins a player and drains them, and it cannot be broken.

Slam

All: He slams the ground for moderate group-wide damage. Heal through it and keep the boss controlled.

Enrage shield (low health)

All: At low health he enrages, gains a damage shield, and slams the floor repeatedly until the shield is broken. Do not run; break it quickly.

Transmuted Alit

Heavy attack

All: Each Alit has a heavy attack on its target. The tank blocks and keeps all three close together.

Poison Spit

All: Ranged poison that leaves a ground pool. Step out of it.

Revive

Dps: If one Alit dies while the others live, it revives. Spread damage evenly across all three and kill them within a few seconds of each other.

Grobull the Transmuted

Netch adds

Tank: Large numbers of Netches spawn. Gather the small ones close to Grobull.

Dps: Clear the small Netches with area damage near the boss; their death explosions are the tool for the next mechanic.

Shock Explosion

Dps: Small Netches explode with shock damage on death. Kill them close enough to Grobull that the blast hits him and removes his shield.

Damage shield

Dps: Do not waste damage on Grobull while his shield is up. Remove it with Netch explosions, then focus him hard in the window before it returns.

Engine Garrison

Mech Army

Tank: A large wave of Dwarven machines. Gather and hold as many as possible, tightly grouped.

Dps: Use area damage on the grouped machines; do not let them spread.

Empower

All: Some machines channel an empowering effect on the others. Interrupt these immediately, or the wave becomes overwhelming.

Engine Guardian

Hard Mode: There is no scroll. Hard Mode is a condition on the fight: no one in the group may activate an Engine Lever during the fight (achievement: Deadly Engineer). The levers otherwise allow you to skip phases.

Red phase

All: The boss cannot be taunted; it follows a target. Red means it chases one player, firing flames straight ahead. That player kites it in a controlled circle away from the group; everyone else stays behind it and clear of the flames.

Blue phase

All: Blue means a large electrical effect around it that kills quickly. Everyone moves well away and stays outside it, using ranged attacks, as it keeps moving.

Green phase

All: Green means it heals itself and stops the dangerous attacks. Stack in, damage it hard to counter the healing, and recover resources.

Dwarven Spiders

Tank: Spiders spawn throughout the fight. Control them; too many alive makes the fight untidy.

Dps: Let the spiders die to your general area damage; do not chase them.

Levers (Hard Mode)

All: On Hard Mode, do not touch any Engine Lever. Using one skips a colour phase and voids Hard Mode; react to the colours manually instead.