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Scalded Roots

Fireball

Tank: She fireballs whoever holds aggro and leaves a fire effect under them. Keep moving so you do not stand in your own puddles, and keep the group away from you.

Meteors

Healer: Fire meteors hit random players for a large amount. Not instantly lethal; keep everyone at high health.

Cleave

All: A small frontal cone. The tank faces her away; nobody else stands in front.

Fire Wolves

Tank: Wolf packs spawn throughout. Taunt and hold them on the boss.

Dps: Cleave the wolves down before they fill the room; they are weak but accumulate.

Corruption of Stone

Hard Mode: Place the Challenge Banner on the left side of the outer ring pathway right before dropping down into the stone clearing (Veteran only). Each main boss has its own banner, and Devyric's requires both earlier banners.

Earthquakes

All: Effect circles keep spawning under every player for the whole fight. Spread out and kite in small circles so they do not pile onto each other.

Stomp

All: A large spreading burst around him. Step back out of it.

Ground Slam: Hide

All: At 80%, 60% and 30% health he curls into a boulder and floats up; a stone pillar rises at the edge of the arena. Get behind it before he slams down; anyone not hidden dies. He slams twice, then the fight resumes. The tank keeps him mid-room so everyone can reach the pillar.

Stone Atronachs

Dps: After each hide phase the Stone Atronachs around the edge wake and channel beams that turn players to stone. Interrupt the channels and kill them before returning to the boss.

Heal Me (heavy-attack debuff)

Tank: His heavy attack applies a debuff that must be out-healed. Block it rather than dodging; dodging his attacks enrages him and makes the next ones hit harder.

Healer: The tank takes a heavy-attack debuff that must be healed through. Watch for it and burst-heal.

Atronach Rocks (Hard Mode)

Tank: On Hard Mode the Atronachs also throw rocks at random players. Taunt them so the DPS are not the ones taking it.

Lutea

Water Jet

All: A visual effect appears on you a few seconds before she jets water at you. Begin blocking when you see it.

Ice Ring

All: She teleports out and drops a ring of ice around the group. The middle is safe; do not touch the ring.

Water Throw

All: She throws water in front of her for heavy damage. The tank faces her away; nobody stands in front.

Corruption of Root

Hard Mode: Place the Challenge Banner located directly to the right side near the stone stairs entering the final ritual arena (Veteran only).

Heavy Attack

Tank: A severe heavy attack. Block it.

Faun Root Nodes

Dps: Fauns hide inside glowing red trees (Root Nodes) that fire red orbs at players. Destroy the tree to stop it and expose the Faun.

Spriggan Adds

Tank: Two adds per phase, both tauntable. Grab and hold them.

Dps: Focus the adds down. There is no enrage, so clean add control beats rushing the boss.

Distributaries (Split)

All: At 66% and 33% health, she vanishes and splits into exactly three Distributary doppelgängers distributed around the room. Kill each one before the fight continues; the tank keeps taunt on whichever is being burned.

Root Infection

All: Fast green area effects and roots spread and burst across the floor. Move before they detonate, and do not stand next to a teammate when one lands.

Extra Adds (Hard Mode)

Dps: Up to three adds per phase instead of two, and more Root Nodes. Prioritise add control; there is still no enrage.

Jodoro

Teleport Channel

All: After almost every teleport he channels a mind-blast. Interrupt it every time; the tank re-taunts and turns him away from the group.

Laser Beams

All: Each player gains a chasing laser effect. Keep moving backwards and never overlap beams; standing still or crossing someone else's beam is lethal. Mind the trees, which can trap you.

Spectral Indrik

All: A green spectral indrik charges out from him like a cleave, usually toward the tank. Step aside, especially right after he teleports to the edge.

Archdruid Devyric

Hard Mode: Place the Challenge Banner directly to the right side near the stone stairs entering the final ritual arena (Veteran only). The final boss's banner also requires the earlier bosses' banners to have been placed.

Earthquakes

All: Small earthquake effects follow each player. Kite backwards in a tight circle and do not stack on anyone; stacking and focusing him down is how this fight wipes.

Totems

All: Up to four stone totems spawn; after a delay their effects explode and fire a projectile at you. Move out of the effect, then block the projectile, or it escalates.

Fire Wolves

All: Three wolves per phase leap at a marked player, shown by a cursor symbol overhead, and explode. Block or dodge roll the jump.

Lightning Pillar

Dps: A lightning pillar, roughly 370,000 health, is stuck in the ground and shoots the whole group. Interrupt and kill it before anything else.

Lightning Bolts

All: Bolts of lightning race along the floor in random directions from him. Stand back a little so you have time to react.

Exploding Rock Pillars

All: The rock pillars around the edge periodically explode in a large effect. Do not linger next to them.

Bear Transformation

All: At roughly 62% and 20% health he transforms into a bear, healing for 20% of his maximum health pool each shift. Expect the 20% heal each time and pace resources accordingly.

Bear Charge

All: In bear form a narrow red beam marks a charge at a random player, with about three seconds of warning. Do not line it up through teammates; the target can aim him at the stone totems to smash them.

Lightning Breath

Tank: A lightning cone at whoever holds aggro that follows you. Face-tank and block it, since sidestepping does not work, and do not turn the boss, or the cone sweeps the group.

Lightning Rain (final bear)

All: In the final bear phase he rains four to five bolts per player. Block through it and keep the healer alive; a death here is not recoverable.

Wolf Packs (Hard Mode)

All: Up to eight wolves per phase instead of three. Block or dodge every leap and kill them quickly.

Totems and Lightning Escalation (Hard Mode)

All: Totems trigger far more often and the floor lightning is much more aggressive. Never stack and focus him down; three to four Lightning Pillars can be up at once.