Casters
Tank: Chain the ranged Caster adds into the boss and stack them so the group can use area damage.
Dps: Clear the Casters with area damage and interrupt their casts; left loose, they become overwhelming.
Tank: Chain the ranged Caster adds into the boss and stack them so the group can use area damage.
Dps: Clear the Casters with area damage and interrupt their casts; left loose, they become overwhelming.
All: He breathes fire at a chosen player, usually the tank, for high damage and a stun. The tank blocks; everyone else steps out of the front. If it stuns you, Break Free and reposition.
All: A beam falls on chosen players; watch for the white flash from above. It has splash, so stay three to five metres apart. Two players hit back to back while stacked can kill a DPS or healer. A ground-based damage-share ability helps absorb it.
Dps: Two small adds spawn, one blue and one green. Kill them quickly, as they have almost no health. Then a Stamina player stands in the green pool and a Magicka player in the blue for a large resource and recovery buff while it lasts. Keep them pinned near the boss and do not turn him.
All: A Shadow Tormentor appears and pins one player, who cannot move or cast until it dies. Everyone else stops what they are doing and kills it immediately.
Tank: Pull the extra enemies together with Azara, facing away.
Dps: Use area damage on the adds at the boss rather than chasing them around the room.
All: He charges a lightning attack across the central island. Move into the surrounding water before it lands, then return to the boss.
All: He can instead electrify the water. Move out of it and back onto the island. Watch which area lights up: if the island is dangerous, move to the water; if the water is dangerous, move to the island. Otherwise do not move between the two.
Tank: Several enemies, including ranged ones. Pull them together with the boss so they do not spread.
Dps: Clear the stacked adds with area damage; do not chase the ranged ones around.
All: As at Azara: a Tormentor pins one player. Everyone focuses it and frees them immediately.
Hard Mode: Read the Opus of Torment before the fight (achievement: Closing the Book).
All: A large wind-up strike that knocks the target down. It must be blocked, in whichever role it targets.
All: He throws a fireball that leaves burning ground, usually on DPS or healers. Step out of it; do not panic and run.
Dps: Shadow adds spawn and mind-control group members; a controlled player is run off the cliff or into the fire. Kill them as a priority. Ignored, more spawn and multiple players are controlled at once.
Dps: White adds heal Bogdan and do not mind-control. Interrupt every heal cast and kill them; several uninterrupted will out-heal your damage.
All: Once the floor is full of fire, Bogdan leaps. Be out of the fire and blocking to survive it. It clears all Flames, Shadows and Healers, resetting the room.
All: Hard Mode adds no new mechanics: more health and damage. Shadow control near the cliff and healer interrupts become unforgiving.