Discord

Lizabet Charnis

Ghost adds

Tank: Pull spawning Ghost adds to the centre immediately so they die quickly. Their ranged ice attacks and ice cloud deal heavy damage and immobilise.

Ghost ice attacks

All: Avoid the Ghosts' fast-moving ice cloud and ranged ice attacks; both deal heavy damage and immobilise.

Bone Colossus (per wave)

Tank: Taunt each wave's Bone Colossus and bring it down quickly. It applies a knockdown burst effect that can be blocked, which still knocks down, or dodged.

Stay stacked and let the tank pull

All: Stay stacked in the centre of the room and let the tank pull adds to you. Do not run around chasing them.

Cadaverous Menagerie

Senche fear and pounce

Dps: Interrupt the Senche instantly when it fears and pounces on a player. A DPS or healer dies in under two seconds if it is not interrupted.

Senche priority

Dps: Focus the Senche down first. It sits pinned once low, then eventually stands back up at full health if it is not finished.

Guar

Tank: Taunt the Guar at all times and avoid its poison effect spit. It also sits down at 0% health and revives, so keep knocking it down.

Bear heavy cone

Tank: Block the Bear's heavy cone attack; DPS and healer stay out of it entirely.

Exploding Wolves

All: Stay grouped and move together in a circle around the boss and tank as the wolves approach; if one reaches a player it explodes for massive damage. Alternatively, have the blocking tank walk into them so they explode on the tank instead.

Caluurion

Lich Crystals

All: Stand in a gap between the spreading Lich Crystal effects. Do not run in circles; sidestep and hold position.

Splashes

All: Step a couple of paces out of the ground-impact Splash effects; do not sprint around.

Totem phase

All: When a totem lights up, group up around it and bring it down. Kill skeletons spawned on the totem for bonus damage to it, then return to formation.

Totem personal effect / root

All: Give each other space during totem phases. Everyone gets their own attached effect, and possibly a root from the Lurcher totem; dodge roll to break it.

25% immune until a totem is destroyed

Dps: Do not fully ignore totems to push the boss. At 25% health Caluurion becomes immune until at least one totem is destroyed.

Ulfnor and Sabina Cedus

Heavy attack

Tank: Block Ulfnor's heavy attack; it kills an unblocked tank outright. If it ever lands on a DPS or healer, dodge roll it instead, as you cannot block it.

Flaming Sword

All: After the heavy attack, watch for three fast bouncing flame effects and step into a gap; they can bounce off walls.

Fire effect barrage

All: When he channels a barrage of small fire effects at the group, spread out and strafe side to side; three or more hits are lethal.

Chains of Death

Dps: Kill the ghost chaining a player to Ulfnor before it drags them across the room, or the player takes a stab that is almost always fatal.

Final low-health uppercut

Tank: Fight this boss in the middle of the room, not a corner. His final low-health uppercut sends the tank flying, and a corner pull means the tank dies before the boss can be finished in time.

Thurvokun and Orryn the Black

Hard Mode: Read the incantation from Orryn's Notes, an item found within the dungeon, before engaging the final boss (achievement: Let Bygones Be Bygones). The trigger is an object interaction rather than a Challenge Banner; the exact location is worth confirming in-game.

Orryn skull-barrage channel

Dps: Interrupt Orryn's skull-barrage channel every time; it deals heavy damage to all players.

Shalks

Tank: Root or crowd-control the spawned Shalks and keep moving away from their front-facing poison damage-over-time effect. Do not stand in front of them.

Growing Poison Field

All: Move off Thurvokun's growing poison pool; it is quickly lethal if you stand in it.

Crystal phase (85%, 75%, 65%, 55%)

All: At 85%, 75%, 65% and 55% health, move to the activated crystal and destroy it quickly. Ignoring it lets adds keep spawning, and on Hard Mode an extra Bone Colossus spawns per crystal, escalating if they are not killed quickly.

Ghost wall (pre-execute)

All: Pre-execute: follow the group's called-out direction and shelter behind the friendly NPC's barrier as the ghost wall passes. Touching a ghost is a guaranteed death.

Ghost wall (execute, no barrier)

All: Execute phase, after Thurvokun heals to about 50%: there is no barrier. Call out gaps in the ghost wall and move through them immediately. Touching a ghost is instant death.

Fear and gold-circle poison bomb

All: When Thurvokun roars and fears the group, Break Free immediately and sprint into one of the four gold circles before the poison projectile impacts. Stepping into a gold circle protects you from fatal damage; missing a circle is an instant kill.

Execute-phase Colossus (tank)

Tank: Dodge roll, never block, a Colossus's charge attack. Even a blocking tank takes massive damage, and a DPS or healer dies outright.

Dps: Kill each execute-phase Colossus, which spawns every 10% from 40% health down, quickly, and dodge its charge attack; never block it.

Pacing (not a DPS race)

All: This is not a DPS race; going faster only stacks more mechanics on top of each other. Pace your kills to the group's comfort with the ghost and poison mechanics.