Light and heavy attacks
Tank: Her light attacks deal heavy damage even on Normal, and her telegraphed heavy attack needs a block or a dodge. Do not stand and take it.
Hard Mode: Activate the Challenge Banner before engaging Poxito (Veteran difficulty only; achievement: Big Talker).
Tank: Her light attacks deal heavy damage even on Normal, and her telegraphed heavy attack needs a block or a dodge. Do not stand and take it.
Tank: Keep her facing away from the group; her wide frontal cone deals heavy damage to anyone caught in it. Block or dodge it.
All: The floor is covered in pressure-plate traps: a rotating saw that runs fixed, clearly marked paths, which is easy to sidestep, and flame jets that turn into player-tracking fire effects. Watch your footing whenever you reposition.
Dps: She summons skeletal archers and berserkers through the fight. Cleave the archers down with the area damage already on the boss; swap to berserkers on sight, as their frontal cone deals dangerously heavy damage.
Dps: Bone Effigy totems spawn around the room, pulse their own effect, and release ghosts. Destroy every effigy quickly; they are the real timer on this fight (see Room-wide explosion).
All: Ghosts released by the Bone Effigies possess players and walk them into the floor traps. If you lose control, fight toward open floor and off the pressure plates until it wears off.
All: She periodically detonates the whole arena. It is survivable on its own, but any Bone Effigy still standing binds to the blast and turns it into a wipe. With the effigies dead, the explosion is a non-event.
Tank: When she shrouds herself in Necrotic Armor she is immune. Walk her onto the rotating saw's path; one pass from the saw strips the armor.
Dps: She is immune while Necrotic Armor is up. Hold burst until the tank drags her through the saw and the armor comes off, then commit.
Tank: On Hard Mode, Necrotic Armor triggers more frequently and her heavy attack hits for lethal unblocked damage. Steer her into moving saw blade paths immediately to shatter her shield, and keep adds dragged to room edges.
Dps: On Hard Mode, Bone Effigies must be destroyed within seconds. If Soul Storm fills the room while any effigy stands, it triggers an inescapable group wipe.
Hard Mode: Activate the Challenge Banner before engaging Voskrona Stonehulk Poxito (Veteran difficulty only; achievement: Jamming Session).
Tank: Keep her pointed away from the group; her Ancient Brazier fire cone tracks whoever holds aggro and sweeps with her.
All: Her claw attack roots you in place. Dodge roll to clear the immobilize; Break Free does not remove it.
All: She plants a flame banner, similar to Dragonknight Standard, dropped under the tank. Everyone get clear of the burning ground around it.
Dps: She summons Voskrona adds in waves: Flameheart (ranged, drops a totem when it dies) and Guardian (melee, applies a damage-over-time effect to its target and is revived by her). Kill them quickly and expect repeats.
Tank: Totems left by dead Voskrona adds project an invulnerability field over Poxito and any adds standing in it. Keep the boss and the pack dragged away from those totems.
All: At roughly 75%, 50% and 30% health she abandons the stone shell and floats to the centre as an invulnerable skull, chaining room-wide shockwaves and tethering herself to the Guardians with a blue link. Dodge the waves and focus the tethered Guardians; she stays immune until she returns to the armour.
All: On Hard Mode, invulnerability totem fields left by dead adds cover wider areas. The tank must keep the Stonehulk positioned in the center while the group drags adds to the outer perimeter before burning them down, and all players must hold active block against traveling skull shockwaves.
Hard Mode: Activate the Challenge Banner before engaging Talen-Lah and Bar-Sakka (Veteran difficulty only; achievement: Facing Mortality; title: Key Master).
Tank: His heavy attack stuns if unblocked and spawns a skeletal add on the hit. Block it every time.
All: He telegraphs a wide rectangle in front of himself, then advances through it sweeping his staff while smaller effects burst off to his left and right. Stay in his lane, ahead of the sweep; the danger is on the flanks, not directly in front.
Dps: Kill the skeletal undead he summons through his phase.
All: Avoid the ground effects left by his meteor-style attacks.
Dps: Kill the undead minions that climb out of the portal he opens in the floor.
Tank: He splits off phantasm copies that each mirror his prayer-stance slam: a yellow circle that then drops player-tracking effects. Tank and healer each stand in a different copy's yellow circle to soak it.
Healer: Take one of the phantasm copies' yellow circles yourself, with the tank taking another, so the slam effects land on someone standing still rather than scattered under the group.
Dps: Bring the phantasm copies down while the tank and healer soak their circles.
All: At roughly 80% and 50% health Talen-Lah becomes invulnerable and leaves the arena; Bar-Sakka takes over alone until he returns. Her full kit below is live during these windows.
All: While Talen-Lah is active, Bar-Sakka rolls the perimeter as a ball. The edges of the room are unsafe; fight toward the centre.
Tank: Her heavy attack drops a blue effect under the group. Block it to stop it splitting into a personal effect on each player.
All: Her Ground Slam covers the whole arena but is dodgeable. Roll through it as it lands.
All: A growing circle marks where Stone Spit will land. Unlike her other effects it does not track you; simply step out of the marker.
All: Necrotic Spit drops a blue effect on whoever is furthest from her. Do not be the outlier, or move out of it quickly if it lands on you.
All: She rolls a boulder at the group that shatters into fragments on first contact. Spread out so one player catches it rather than the whole group.
All: Her frontal cone cannot be blocked. Sidestep out of it.
All: Around 25% boss health Bar-Sakka becomes permanently invulnerable but stays in the arena with every mechanic still live. Ignore her and focus Talen-Lah; his death ends the encounter.
All: On Hard Mode, failing to soak any Phantasmic Copy dirge circle results in an instant party-wide wipe. Keep the fight in the mid-lane away from Bar-Sakka's outer hazard pools, watch Talen-Lah's walking telegraphs, and assign players to stand inside each summoned dirge circle.
All: Each player stands on a Pedal Pad and strikes it right as the sound wave reaches the wall marker (the green point entering the innermost ring). Land it across all three map instances until the song ends to unlock Ancient Strength (added Weapon and Spell Damage), Stone-Stored Energies (added Magicka and Stamina Recovery) and Borrowed Vitality (added Maximum Health, reduced damage taken).