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Wraith of Crows

Add Waves

Tank: Two waves before the boss (three adds, then five or six). Hold them stacked and faced away from the group in the small arena.

Crow Storm

All: An expanding crow area effect targets one player. Kite it away from the group until it clears.

Dark Bolts

All: Rapid magic projectiles spawn under each player. Step out or block.

Rogerain the Sly

Hard Mode: Activate the Challenge Banner near the boss before engaging (Veteran only). Each of the three main bosses has its own banner (achievement: Bastion Breaker).

Staff Slam Tornadoes

All: He whirls his staff and slams it down, sending electrified tornadoes out in front of him that stun on contact. The tank blocks; everyone else steps aside.

Unspeakable Void

All: A large void-fog circle drops on a player. Leave it immediately; it deals heavy damage.

Belly Buster

All: From the centre of the Void, eight projectiles fan outward. Move left or right between the spokes.

Chaos Rains

All: Poison rains down on the group and splats land on players. Block in a clear spot and do not stack them. The healer keeps everyone up through it.

Chaos Gate

Dps: He opens a portal, usually in a corner, that keeps spawning Chaos Spiders (webs), Death Hoppers (poison spit) and Watchers (stun beam) the longer it is up. Kill the portal first, then its spawns, then the boss.

Goatification

All: A random player is turned into a goat. As the goat, eat the Sweetrolls around the arena (each one heals the group and increases damage, healing, and speed) and charge the Chaos Gate. This applies a debuff to the portal that greatly amplifies everyone's damage to it.

Spider Daedra

Add Waves

Tank: Two waves before the boss (three adds, then five or six). Hold them together, faced away.

Heavy Attack

Tank: A straightforward melee heavy attack. Block it.

Spit

All: A projectile at one player. Dodge roll it.

Lightning

All: Two random players are hit with lightning at once. Block or dodge.

Artifact Bearers

Hard Mode: Activate the Challenge Banner near the boss before engaging (Veteran only). Each of the three main bosses has its own banner (achievement: Bastion Breaker).

Blowback

Tank: Eliam lifts his leg and kicks you with a ground area effect. Block it (you are knocked back regardless) or dodge roll, and be ready for the follow-up.

Rockslide Rush

All: He charges at the tank toward the wall. The tank blocks or dodges; anyone else in the path is instantly lethal, so stay out of his line.

Aftershock

All: Small and large electrified fields cover most of the floor. Leave them quickly; they are lethal if you stay.

Stonesplitter Plunge

All: If someone is far away he leaps onto them with a large impact. Stay relatively close to him so he never jumps; if he does, dodge it.

Liramindrel (about 80%)

All: The archer joins at about 80%: light attacks, teleports, a cone, and arrows that fall as stun traps. Do not step in them. Stack the boss on her and knock her out; she only goes down temporarily.

Ihudir (about 50%)

Dps: The two-hander joins at about 50%, teleports long distances, and channels an ability that must be interrupted immediately; it deals heavy damage and enrages. Keep the group moving together so Eliam cannot Plunge in the meantime.

Both Return (about 30%)

All: At about 30% Liramindrel and Ihudir come back together. With strong DPS you can ignore them and focus Eliam; otherwise knock both out again first.

Archer Shield (Hard Mode)

Dps: While Liramindrel is up, Eliam has a shield that heavily reduces damage on him and he releases stunning energy orbs. She must be knocked out to drop it. Ihudir also empowers Eliam while he is up.

Immune Adds in Execute (Hard Mode)

Tank: At about 30% on Hard Mode, both Liramindrel and Ihudir re-emerge as invulnerable / damage-immune spectral apparitions casting their mechanics. Taunt and position them away from the group while everyone focuses strictly down Eliam.

Grievous Twilight

Add Waves

Tank: Two waves before the boss (three adds, then five or six). Hold them together, turned away.

Heavy Attack

Tank: A straightforward melee heavy attack. Block it.

Machine Gun

Tank: A constant stream of energy balls at one random player. Step in front of them and block the whole stream while they stand still.

Meteors

All: One meteor per player. Spread out so they do not overlap, then block or dodge your own.

Prior Thierric Sarazen

Hard Mode: Activate the Challenge Banner in his arena before engaging (Veteran only; achievement: Prior Offenses).

Hold Him Mid-Room

Tank: Keep him still, as close to the middle of the room as you can. Tanking in a corner hides the incoming duplicate walls and cramps every other mechanic. There is no DPS check, so take your time.

Heinous Highkick and Wide Slice

All: A charged kick (block or dodge; you are knocked back either way, and stunned if you do neither) followed straight away by a wide frontal slice. The tank blocks both; the DPS and healer stay behind him. The slice has shadow-duplicate copies on Hard Mode.

Aftershocks

All: Electrified fields cover most of the arena. Leave them quickly.

Rockslide Rush

All: An area effect forms under him before he charges. Dodge roll it.

Opalescent Impale

All: He teleports across the room and marks one player. Interrupt him immediately or a ground spike kills the target outright (around 300,000 to 400,000). Anyone can interrupt on Normal and Veteran.

Duplicate Wall

All: A line of transparent duplicates marches across the room doing Rockslide Rush, with gaps between them. Find a gap and step through; being hit knocks you down. It comes three or four times, then a pause of about one minute.

Ground Spikes

All: He plants his sword and each player receives four sequential small circles that spike. Walk in a tight circle so each one lands on empty floor, never overlapping anyone else's.

Realmshapers and Relic Fiends

Tank: Silver Rose Realmshapers (large Nord channelers) and small Relic Fiends spawn from the sides in staggered waves. Taunt the Realmshapers and interrupt their channel; they heal the boss and enrage the others if left alone.

Dps: Adds first, boss last, every time. Interrupt and kill the Realmshapers, cleave the Fiends, then return to him.

Healing Circles

All: Large circles that damage you and heal him. Nobody stands in them, and the tank keeps him out of them.

Blade Tempest

All: At low health a second set of duplicates spins large slow red whirlwinds (a full circle around each). Do not stand in them.

Impale Shield (Hard Mode)

Dps: On Hard Mode he gains a shield while casting Opalescent Impale that blocks ranged interrupts. Someone must move inside the shield and bash him from melee range. A ranged interrupt such as Crushing Shock will not work.

Full-Side Wall (Hard Mode)

All: The duplicate wall becomes an entire side of the room filling with area effects instead of scattered gaps. Read it early and move as a group. Late in the fight several mechanics stack and space runs out.

Stun Orbs (Hard Mode)

All: As with Eliam on Hard Mode, he releases energy balls that damage and stun on contact. In addition, he recalls signature mechanics from prior bosses: sweet pastry puddles / goat transformations and rolling boulder charges from Rogerain; Golden Stomp / Shield Walls (four moving shield shockwaves across the room) and Heinous Highkicks from Eliam.