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Tank: Many adds on the approach. Hold them central with the boss.
Dps: Clear the adds first with area damage, then focus the boss in a clean spread circle.
Tank: Many adds on the approach. Hold them central with the boss.
Dps: Clear the adds first with area damage, then focus the boss in a clean spread circle.
All: An occasional cleave. Step out of it.
All: She raises both hands, webs the group to the centre, and ravens peck at everyone in an area effect. It is weak. Regroup once the pull and stun fade.
Tank: He starts up a tree with four cats attacking. Hold the cats.
Dps: Clear the four cats quickly with area damage; he comes down once his shield fades.
Dps: While he is up the tree, do not use projectiles on him; they are reflected back at you.
Tank: Green spirit panthers spawn, and respawn each time one dies. Do not kill them; hold them to one side while keeping a ranged taunt on the boss.
Dps: Never kill the green panthers. Leave them for the tank and focus the boss.
All: He drops a small high-damage Volley effect and large poison clouds. Step to one side of each. He is agile and keeps moving, so reposition with him.
Tank: Block the heavy attack on the aggro holder. Keep her facing away.
All: The aggro holder carries a harmful aura for the whole fight. Everyone else stays away from the tank.
Tank: Small Hoarvors spawn near her. Pin them for the group to kill.
Dps: Clear the low-health Hoarvors with area damage; do not run from them.
All: A small frontal stomp for heavy damage. Only the tank should be in front; others step out.
Dps: Each stomp spawns more stranglers around the room. Do not damage them and they never engage you.
All: A large, clearly telegraphed straight-line charge. Step out of the lane and resume on him where he stops.
All: He roars and fears the group for two to three seconds. Break Free, and keep stamina reserved.
Dps: She continually summons small low-resistance spiders. Keep area damage on the floor and they die instantly.
All: Her shock effect hits hard but is interruptible. Stay on top of interrupts and it never lands.
All: A single-target curse damage-over-time effect on a random player. Dodge-roll it, or interrupt her cast. Watch for her red spark telegraph and interrupt on sight.
Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: All Wrapped Up).
Tank: She is a giant spider with heavy attacks. Keep her facing away, with the group in a semi-circle behind. At low health she pulls everyone through the web and down; bring her to near-death there.
Tank: In her humanoid form, two-hander, archer and healer adds spawn. Chain the two-hander ones in quickly, as they uppercut, without turning the boss.
Dps: Interrupt the healer and archer adds; block if a two-hander add uses a heavy attack on you.
All: If you are too far from the group, a panther is summoned onto you with an unavoidable hit. Block it, and stay close.
All: As with the first boss: pulled to the middle, ravens swarm for heavy area damage. Note that the left and right of the semi-circle are swapped, so leave the circle on the side you are now on rather than crossing back.
Tank: A Foulhide bear spirit spawns from her feet and uses a frontal heavy attack. Never turn the boss during it, or it wipes the group. A low-resistance tank steps aside and lets it pass.
All: Hard Mode adds no new mechanics: more health and damage. Never turning the boss during Bear Attack, and handling the webs-and-ravens swap cleanly, become mandatory.