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Treethane Kerninn

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Tank: Many adds on the approach. Hold them central with the boss.

Dps: Clear the adds first with area damage, then focus the boss in a clean spread circle.

Cleave

All: An occasional cleave. Step out of it.

Ravens

All: She raises both hands, webs the group to the centre, and ravens peck at everyone in an area effect. It is weak. Regroup once the pull and stun fade.

Longclaw

Panther adds

Tank: He starts up a tree with four cats attacking. Hold the cats.

Dps: Clear the four cats quickly with area damage; he comes down once his shield fades.

Projectile reflect

Dps: While he is up the tree, do not use projectiles on him; they are reflected back at you.

Spirit panthers

Tank: Green spirit panthers spawn, and respawn each time one dies. Do not kill them; hold them to one side while keeping a ranged taunt on the boss.

Dps: Never kill the green panthers. Leave them for the tank and focus the boss.

Volley and poison

All: He drops a small high-damage Volley effect and large poison clouds. Step to one side of each. He is agile and keeps moving, so reposition with him.

Queen Aklayah

Heavy attack

Tank: Block the heavy attack on the aggro holder. Keep her facing away.

Tank aura

All: The aggro holder carries a harmful aura for the whole fight. Everyone else stays away from the tank.

Hoarvors

Tank: Small Hoarvors spawn near her. Pin them for the group to kill.

Dps: Clear the low-health Hoarvors with area damage; do not run from them.

Foulhide

Stomp

All: A small frontal stomp for heavy damage. Only the tank should be in front; others step out.

Stranglers

Dps: Each stomp spawns more stranglers around the room. Do not damage them and they never engage you.

Charge

All: A large, clearly telegraphed straight-line charge. Step out of the lane and resume on him where he stops.

Roar

All: He roars and fears the group for two to three seconds. Break Free, and keep stamina reserved.

Mennir Many-Legs

Spiders

Dps: She continually summons small low-resistance spiders. Keep area damage on the floor and they die instantly.

Shock

All: Her shock effect hits hard but is interruptible. Stay on top of interrupts and it never lands.

Curse

All: A single-target curse damage-over-time effect on a random player. Dodge-roll it, or interrupt her cast. Watch for her red spark telegraph and interrupt on sight.

Selene

Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: All Wrapped Up).

Phase 1: Spider

Tank: She is a giant spider with heavy attacks. Keep her facing away, with the group in a semi-circle behind. At low health she pulls everyone through the web and down; bring her to near-death there.

Phase 2: adds

Tank: In her humanoid form, two-hander, archer and healer adds spawn. Chain the two-hander ones in quickly, as they uppercut, without turning the boss.

Dps: Interrupt the healer and archer adds; block if a two-hander add uses a heavy attack on you.

Panther Spirit

All: If you are too far from the group, a panther is summoned onto you with an unavoidable hit. Block it, and stay close.

Webs and Ravens

All: As with the first boss: pulled to the middle, ravens swarm for heavy area damage. Note that the left and right of the semi-circle are swapped, so leave the circle on the side you are now on rather than crossing back.

Bear Attack

Tank: A Foulhide bear spirit spawns from her feet and uses a frontal heavy attack. Never turn the boss during it, or it wipes the group. A low-resistance tank steps aside and lets it pass.

Hard Mode

All: Hard Mode adds no new mechanics: more health and damage. Never turning the boss during Bear Attack, and handling the webs-and-ravens swap cleanly, become mandatory.