Discord

Spindlekin

Summon Spiders

Tank: Keep him still and pull the small spiders in tight onto him so the group can hit them together. They have a frontal poison cone and a web effect.

Dps: Clear the summoned spiders quickly with area damage; stay behind the boss to avoid their frontal poison.

Devour

All: Interrupt him the moment he begins eating a corpse. Devour is a large self-heal that prolongs the fight.

Swarm Mother

Summon Spiders

Tank: Chain or pin the spiders onto her without dragging her around the room. Interrupt any that try to feed on a corpse.

Dps: Damage the spiders on the boss with area attacks, and interrupt any feeding on corpses before they heal.

Heavy attack

Tank: She rears up and hits the aggro holder hard. Block it, or be knocked down.

Leap

All: She leaps to a random player for heavy damage and a knockdown. Stay stacked so she cannot leap across the room; if she jumps to you, block or dodge in place rather than running, then return to the boss.

Cerise the Widow-Maker

Add room

Tank: Hold the melee adds immediately, then chain the ranged ones in and keep Cerise still and facing away.

Dps: Kill the healer and mage adds first, as they out-damage the boss, and interrupt their casts.

Heavy attack

All: She winds up a clearly telegraphed heavy attack. Block it. It does not kill a blocking tank, but it kills a DPS instantly.

Immobilise channel

All: Interrupt her stun and immobilise channel before it lands. You can Break Free if caught, but stopping the cast is cleaner.

Fire circles

All: Stay out of the fire circles on the floor; the damage accumulates quickly.

Big Rabbu

Add room

Tank: Hold Rabbu and drag every add into the centre of the room; interrupt the casters.

Dps: Kill the adds and interrupt the ranged enemies before committing to the boss.

Grip

All: He chains a player to him, similar to a Dragonknight pull, and usually follows with a light attack. Block on landing, then step back into position.

Charge

All: He telegraphs a long straight strip and charges down it. Step out of the lane. A non-tank who takes it goes down; a blocking tank survives.

The Whisperer

Hard Mode: Invoke the Scroll of Glorious Battle on the floor to the right, just before the boss room, before engaging her.

Opening add pull

Tank: The room starts crowded. Pull everything back into the doorway for a tight cluster before anyone steps toward the centre; walking in early aggros her.

Dps: Kill the adds in the doorway cluster first. Do not run into the centre early, or you pull the boss.

Impale

Tank: A plain melee hit on the aggro holder. Block it every time.

Web Pull

All: She pulls players to the centre and briefly stuns them. This almost always leads straight into Daedric Explosion, so react immediately.

Daedric Explosion

All: A large expanding ring, usually just after Web Pull. Be outside it before it reaches full size, as it is lethal. Move out, then move back in once it ends.

Arachnophobia

All: DPS and healer stand in a wide triangle, never stacked. When she targets you she fires a projectile; dodge-roll it. If it hits, you are stunned for three seconds, then a web blast lands that can kill a DPS or healer outright. Always keep stamina for this.

Hard Mode

All: Hard Mode adds no new mechanics: more health and much harder hits. Positioning, dodge timing and clearing the full Daedric Explosion all become mandatory rather than forgiving.