Opening add pull
Tank: The room starts crowded. Pull everything back into the doorway for a tight cluster before anyone steps toward the centre; walking in early aggros her.
Dps: Kill the adds in the doorway cluster first. Do not run into the centre early, or you pull the boss.
Impale
Tank: A plain melee hit on the aggro holder. Block it every time.
Web Pull
All: She pulls players to the centre and briefly stuns them. This almost always leads straight into Daedric Explosion, so react immediately.
Daedric Explosion
All: A large expanding ring, usually just after Web Pull. Be outside it before it reaches full size, as it is lethal. Move out, then move back in once it ends.
Arachnophobia
All: DPS and healer stand in a wide triangle, never stacked. When she targets you she fires a projectile; dodge-roll it. If it hits, you are stunned for three seconds, then a web blast lands that can kill a DPS or healer outright. Always keep stamina for this.
Hard Mode
All: Hard Mode adds no new mechanics: more health and much harder hits. Positioning, dodge timing and clearing the full Daedric Explosion all become mandatory rather than forgiving.