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Keeper Areldur

Flame Atronachs

Tank: Hold the two Flame Atronachs with the boss, all facing away from the group.

Dps: Kill the two Atronachs first, but do not stand where they die, as they explode.

Flame mortar

All: She lobs a mortar that leaves a small fire patch, usually toward the tank. DPS and healers stay well clear of it, as it deals heavy damage.

Flame Wheel

All: She crouches and channels, then throws flames across the floor in a rotating wheel pattern that kills a DPS or healer outright. The moment she crouches, back away as far as possible and strafe side to side through the gaps.

Maw of the Infernal

Flame Breath

All: A large fire cone aimed at a random player. Stand clear of it until it ends.

Bite

Tank: He bites the aggro holder, stuns them, and applies a fire damage-over-time effect that drops a fire patch every two seconds, and that fire does not clear until he dies. Hold him in one spot and take heals; move only slightly, to fresh ground, and only when you must. Walking him around the room fills it with fire.

Healer: Heavy tank healing is needed through Bite's damage-over-time effect while he stands in the growing fire. The longer the tank holds one spot, the better, so keep them alive for it.

Swipe

Tank: A basic hit on the aggro holder, usually just after Bite. Block it and it is minor.

Keeper Voranil

Adds

Tank: Hold the two adds with the boss, facing away from the group.

Dps: Clear the two adds while staying behind the boss.

Whirlwind

All: He spins his weapon in a small circle around himself. Stand outside it.

Heavy attack

All: Block it, in any role; a blocked hit does almost nothing, but an unblocked one is fatal. The wind-up can connect slightly early, so block on sight.

Keeper Imiril

Portal burst

All: Every few seconds she vanishes into a blue orb, spawning an add wave, then returns with a large expanding burst. Step out of it or block to reduce the damage.

Bouncing orbs

All: Each time she portals, two more blue orbs are added to the room. They bounce around and hit hard, so watch your footing and do not stand in their path.

Add phases (Banekins, then Twilights, then Clannfears)

Tank: Each portal spawns the next wave: Banekins, then four Twilightlings, then three Clannfears, then the cycle repeats. Help lock them down; anything not killed before she returns stays in the room and accumulates.

Dps: Kill each wave before she returns. Save ultimates for the Clannfear wave, as they leap, stun and knock down. Uncleared waves carry over and overwhelm the group.

Sister Vera and Sister Sihna

Feasts

Dps: Healing orbs spawn four at a time. Kill them before they reach either sister, or the sisters heal.

Damage shields

Dps: One sister periodically shields the other. Use area damage on both, but direct single-target damage into the unshielded one, and try to keep them close to dying together.

Frontal cone

All: They channel a frontal cone that knocks back anyone hit. Interrupt it. It can come as often as every five seconds, so watch for the cast. The tank keeps both facing away from the group.

High Kinlord Rilis

Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: Soul Saver). On Hard Mode, at least three Daedroths must be alive when Rilis dies; see the Daedroths callout.

Daedroths

Tank: About every 45 seconds a Daedroth spawns from his starting point, along with two Feasts. Hold every Daedroth. They fire knockback flame projectiles that leave ground pools, plus a flame breath and a stomp, and the stomp should be interrupted.

Feasts

Dps: Two healing orbs spawn with each Daedroth wave. Kill them before they reach Rilis, or he heals a large amount.

Bubbles

All: He lifts a player in a red or blue levitation bubble. On landing you are cursed, taking heavy damage and a snare; sprint to the rune of the matching colour, red on one side of the room and blue on the other, to clear it.

Flames

All: He raises his staff and drops fire pools beneath selected players. If targeted, keep moving to trail them onto empty ground until he stops. Standing still is fatal.

Lightning barrage

Tank: The aggro holder takes repeated shock-staff light attacks that kill a DPS in about three hits, so hold the taunt so they land on you and not the group.

Teleport

Dps: He is ranged and teleports to a new position roughly every 30 seconds. Do not commit ultimates just before he moves; wait until he has settled in the new location.

Daedroths (Hard Mode)

All: On Hard Mode, at least three Daedroths must be alive when Rilis dies. Either park them on the tank at the stairs as they spawn, or bring Rilis low and then hold damage on him until three Daedroths are up before finishing.