Discord

Desert Lion

Lioness adds

Tank: Gather the four lionesses and hold them stacked on the boss.

Dps: Bring the low-health lionesses down with area damage, then focus the boss. If one is chasing you, return to the tank rather than running.

Heavy attack

All: Block it, in any role, or take a knockdown.

Roar

All: He roars and fears the group for about three seconds, then leaps to a player at the back. Break Free and reposition, and keep stamina available for it.

Quintus Verres

Phase 1: Warrior

All: He heavy-attacks the aggro holder with a two-handed weapon; block it, in any role. His whirlwind spin deals heavy physical damage, so step out of it. Many adds arrive on the approach: the tank holds everything centrally while the DPS use area damage.

Phase 2: Mage

All: He switches to a flame staff and light-attacks with fireballs; block them if you hold aggro. His heavy attack leaves a large fire pool on the ground that deals rapid damage, so stay clear of it. He also fears the tank, so keep stamina to Break Free.

Phase 3: Gargoyle

All: As he dies he calls down a gargoyle. It flurries the aggro holder (block), breathes on a random player to turn them to stone (Break Free, and do not stack), then slams the ground repeatedly (move out). The pattern is flurry, two breaths, slam, then repeat. Stay out of its front.

Boilbite

Adds

Tank: Hold the four weak adds stacked on the boss.

Dps: Clear the adds with area damage, then focus the boss.

Teleport

All: Like an assassin beetle, he teleports. Block when it happens and be ready to move, as the first hit is usually followed up.

Fire Blast

All: He stops and a spreading pool grows from beneath him, pulsing fire damage every second until it explodes, not only on detonation. DPS and healers must move out immediately; it deals very high damage.

Tremorscale

Tail Whip

All: He roars, turns side-on, and whips his tail in a cone toward the aggro holder. Block it or step out, or take a knockdown.

Burrow

All: He burrows and marks a target with an erupting circle, then bursts out beneath them. Dodge or move out of it, then reposition. Do not run laps of the room.

Unstable Construct

Lightning

All: A lightning shot along the floor with a small target circle. Block it, or, more safely, step to one side and let it pass.

Spin

All: A stationary torso spin that deals heavy physical damage. It is safe from roughly three to five metres away, or while blocking.

Slam

All: He curls up and slams, leaving a small pool at his feet of about three metres. Step out of it.

Bomb

All: A large circle lands beneath one player; running into the group detonates it on them. Step back, block or shield, and do not move toward other players.

Guardian Council

Hard Mode: Invoke the Scroll of Glorious Battle before the fight (achievement: They Were Just Rusty).

Shared health

Tank: Three constructs, blue, yellow and red, share one health bar. Stacking them makes them take extra damage, but the red one goes rogue while spinning.

Dps: Kill order does not matter, as the health bar is shared; every hit on any of them counts. Stack them when it is safe to do so for the bonus damage.

Blue construct

All: Stays fairly still, aims its cannon upward and rains lightning blasts on the ground. Move off each marker before it lands.

Yellow construct

All: Can be taunted and follows the tank. Its heavy attack, Decapitate, is a frontal cone that kills a non-tank outright and tracks you as you dodge; block it, or dodge backward, never toward the group, and do not turn it onto allies. It also heals the other constructs, so interrupt and pressure it.

Red construct

All: Cannot be taunted while spinning. It picks a target and chases them, spinning. Being caught in the spin applies a snare and rapid heavy physical damage. If it is on you, lead it in a circle away from the group until it stops.

Hard Mode

All: Hard Mode adds no new mechanics: more health and damage. Blocking Decapitate correctly and kiting the red construct cleanly become mandatory.