Poison Pools
All: Step out of the poison pools he spawns around him. They kill you if you stand in them.
All: Step out of the poison pools he spawns around him. They kill you if you stand in them.
All: Spread out in a triangle behind her (not stacked) so you can each see who her next single-target attack is aimed at.
All: Kill spawning zombies near the boss with area damage rather than running from them. They are fast and weak, but pile up the longer the fight goes.
All: When she winds up her three-wave attack on a targeted player, block it or move to her sides or behind her to avoid it entirely. Two or three hits will likely kill you.
All: Avoid the fire the side towers throw onto the floor. It spreads more the longer the fight runs.
All: If caged, break the lock (or have a dedicated lock-breaker come free you) while restoring your health. You take damage the whole time you are trapped.
Tank: Taunt and stack all three guards together.
Dps: Kill in order: Micella Carlinus (tank and buffer) first, then Cordius Pontifio, then Otho Numida (healer) last.
All: Avoid standing in any of their dropped banners. They buff the guards and deal heavy damage.
Dps: Interrupt Otho Numida's heals on the other two guards throughout the fight.
All: Once only Otho is left, stay out of his spinning fire-spoke attack. Stand in the gaps; one or two hits will kill you.
Healer: Do not attack first if you are not the tank. It can kill you outright on Veteran.
Dps: Do not attack first if you are not the tank. It can kill you outright on Veteran.
Tank: Face this mini-boss away from the group.
All: Do not interrupt his cast. Interrupting it triggers Fire Rain, which hits the entire group hard. Let it finish.
Tank: Pick up the Pinion to hold aggro. No taunt ability works on her, only carrying the Pinion does. Keep it unless deliberately passing it during Piggy in the Middle.
Healer: Whoever holds the Pinion takes constant, ramping fire damage. Keep them at high health.
All: Move to the side of your own Flame Burst effect and let it pass, then return to position. Do not stack with others or your bursts overlap and wipe the group.
Dps: If your screen goes greyscale (you are marked for portal duty, up to two players at once), find and kill your portal immediately. Only marked players can damage them, and unkilled portals flood the room with adds. The Pinion holder is never assigned portal duty.
All: Dodge roll or walk out of her ground-dive burst effect.
All: On her second dive (blue flames), do not let her touch anyone. Have a second player take the Pinion to the opposite side of the room to redirect her from the tank's kiting path; take the Pinion back to the tank once she is about halfway across. Repeat until she dives and stuns herself again.
Hard Mode: Complete the ritual described in the Obelisk Tome, found within the dungeon, before engaging Molag Kena (Veteran only). The exact location is worth confirming in-game.
Dps: Kill the four Lightning Aspects shielding her (they respawn and re-stun everyone at 60% and 30%) before you can damage her. Move away from each one when it dies; they explode and can be instantly lethal.
All: During the Shield phase (60% and 30%), she periodically throws everyone back toward the firewall. Step between her outward waves to avoid being toppled and pushed in.
Tank: Face her away from the group. Her Windtoss cone throws and stuns everyone behind her, and it will chase you across the room if you do not reposition quickly.
All: Keep her centered in the room and stay close to the middle, moving with the Lightning Wall rather than running from it. Dodge roll through it if caught. Wall speed scales with your distance from center. On Hard Mode the wall moves much faster.
Dps: Focus down the Storm Atronach the instant it spawns. If it reaches its target, it stuns and can instantly kill anyone in the blast radius.
All: At about 20% (execute), she summons two Lightning Walls at once. Stay centered and dodge through them as before, just with less room to work with.