Conflagration
Tarcyr gains a 5 percent damage shield and charges around the arena, leaving a ramping trail of fire behind him. Step out of the fire trail immediately.
Horn Burst
A 2.25-second heavy attack that deals heavy shock damage around you and knocks you back and stuns you if unblocked. Block or dodge roll it.
Cold Snap
Tarcyr places an 8-second frost damage-over-time effect on you or your companion. If it targets your companion, standing near them hits you with a rapidly ramping frost pulse every half second; move away from your companion immediately.
Static Charge
Tarcyr channels Static Charge for 7 seconds, dealing moderate non-ramping shock damage every second. In the solo version, do not interrupt it: use the 7-second channel as free damage time to delay or skip the 20% Shrouding Mist hunt phase.
Hyper Awareness
Tarcyr sends a ghostly projection of himself charging at you that knocks you back and stuns on contact. Block or sidestep the projection.
Shrouding Mist (Hunt Phase)
At the start of the fight and at 80%, 55%, and 20% health, Tarcyr vanishes into fog. Crouch into stealth (or use Prowl in Werewolf form unless you have Boon of Prowling from the second Golden Indrik hunt after Aghaedh), avoid the charging ghost indriks and Chilling Pylon icicles, follow Hanu's wisp, and activate its synergy three times to reveal Tarcyr.
Bloodscent Butchers and Sunder
At 1 or more Misfortunes, Bloodscent Butchers spawn at the start of the fight and after every Shrouding Mist phase (up to 4 per wave at 3 Misfortunes). They have low health (62.4K); kill them quickly and block or dodge roll their 1.6-second Sunder heavy attack.
Fiery Torrent and Stacking Fall Height
At 2 or more Misfortunes, roaming Fiery Torrent flames cover the floor during the final hunt phase, and each time you break stealth or get hit during a hunt, the teleport launches you higher into the air (stacking up to 3 times for near-lethal fall damage).