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Wyrd Sisters

Kill Order

In the solo version, kill Ursus (green, melee) first, Strigidae (blue, archer) second, and Rangifer (yellow, healer) last. Unlike the group version, Rangifer's healing and Ursus's shield auras are very small, whereas Strigidae's Owl Aura at 2 or more Misfortunes rapidly stacks the other sisters' damage.

Power Bash

Ursus winds up a heavy melee bash for 1.5 seconds. Block or dodge roll it.

Taking Aim and Arrow Spray

Strigidae winds up Taking Aim for 9 seconds for heavy ranged damage; interrupt her or dodge roll the shot. She also fires a 2-second Arrow Spray frontal cone that snares you unless avoided, blocked, or dodged.

Rite of Passage and Focused Healing

Rangifer channels Rite of Passage for 4.5 seconds, granting her surviving sisters 75 percent damage reduction while she channels, and casts a minor Focused Healing beam. Interrupt Rite of Passage whenever she casts it.

Teleport Strike

Strigidae teleports directly to you, bringing her aura onto your position. Move the melee sister away from her when she teleports.

Stag and Bear Auras

At 1 or more Misfortunes, Rangifer's yellow Stag Aura and Ursus's green Bear Aura activate, and killing Rangifer heals the surviving sisters for 15 percent of their maximum health before spawning her roaming ghost stag.

Owl Aura

At 2 or more Misfortunes, Strigidae's blue Owl Aura increases nearby sisters' damage by 4 percent every 0.5 seconds (stacking up to 200 percent). After Strigidae dies, a ghostly owl remains with the same aura and surviving sisters gain 25 percent increased damage from Owl's Expertise. Keep the other sisters out of the blue aura.

Aghaedh of the Solstice

Awaken Seasons and Lurchers

Aghaedh gains a 15 percent damage shield and summons four Lurchers in a fixed order every 12 seconds: Autumn, Frost, Budding, then Blaze. Stack the Lurchers on Aghaedh to cleave them down, or drag a Lurcher into its opposite season's Sapling circle (Spring and Autumn, Summer and Winter) to reduce its maximum health and damage done by 25 percent and increase its damage taken by 25 percent.

Crushing Limbs and Pulverize

Lurchers use a 1.5-second Crushing Limbs heavy attack and a quick 0.5-second Pulverize stun. Block Crushing Limbs or step behind the Lurcher during the wind-up to cancel it, and block Pulverize.

Agrestal Tempest

Aghaedh channels Agrestal Tempest for 7 seconds before dealing unavoidable lethal Oblivion damage. Activate the synergy dropped by a dead Lurcher, then stand inside the glowing Sapling circle of the opposite season before the channel finishes.

Seasonal Aura

Each cycle, Aghaedh surrounds herself with a rotating elemental aura that ticks once per second in close range. Stand right on the outer edge of her circle, where melee attacks still reach her without taking aura ticks.

Stranglers and Grapple

At 1 or more Misfortunes, Stranglers spawn around the arena each cycle, spitting poison from range and casting a 0.4-second Grapple stun if you enter their melee range. Clear them so you do not get overrun, and Break Free immediately if grappled.

Lurcher Enrage

At 2 or more Misfortunes, any Lurcher still alive when Agrestal Tempest finishes channeling enrages. Kill all four Lurchers before the tempest lands.

Dagrund the Bulky

Ravaging Blow

A 1.75-second heavy melee attack that knocks you back, stuns you, and applies an elemental damage-over-time effect if unblocked. Block or dodge roll it.

Decimate and Upheaval

Dagrund leaps and slams the ground (Decimate), then sends chasing ground tremors outward (Upheaval). Dodge roll or block the tremors as they reach you.

Slinging Flame and Shocking Strike

In Fire form, Dagrund winds up for 1.4 seconds and sends out three Melting Point flame whirlwinds that bounce off the walls and split, alongside a frontal Shocking Strike cone. Move away from him during the wind-up to avoid the point-blank wave.

Frost and Shock Forms

In Frost form, Chilling Pylons drop icicles beneath your feet; keep moving so they never hit you. In Shock form, maintain self-healing through his ongoing shock damage.

Bearfang Hunters (Fire and Ice Arrows)

Bearfang Hunters spawn at 90%, 80%, 75%, 65%, 55%, 50%, and 40% health (plus two each at 30% and 20% health from 1 Misfortune upward). Kill each archer before pushing Dagrund further: Fire Arrows leave ramping Scorched Earth pools, and Ice Arrows apply Creeping Chill stacks that stun you in an Icy Tomb at 5 stacks (purge the stacks or Break Free).

Hunter Taking Aim

At 1 or more Misfortunes, any Bearfang Hunter left alive for 25 seconds begins channeling a 4-second Taking Aim shot. Kill Hunters promptly, or interrupt or dodge roll the shot.

Tarcyr

Conflagration

Tarcyr gains a 5 percent damage shield and charges around the arena, leaving a ramping trail of fire behind him. Step out of the fire trail immediately.

Horn Burst

A 2.25-second heavy attack that deals heavy shock damage around you and knocks you back and stuns you if unblocked. Block or dodge roll it.

Cold Snap

Tarcyr places an 8-second frost damage-over-time effect on you or your companion. If it targets your companion, standing near them hits you with a rapidly ramping frost pulse every half second; move away from your companion immediately.

Static Charge

Tarcyr channels Static Charge for 7 seconds, dealing moderate non-ramping shock damage every second. In the solo version, do not interrupt it: use the 7-second channel as free damage time to delay or skip the 20% Shrouding Mist hunt phase.

Hyper Awareness

Tarcyr sends a ghostly projection of himself charging at you that knocks you back and stuns on contact. Block or sidestep the projection.

Shrouding Mist (Hunt Phase)

At the start of the fight and at 80%, 55%, and 20% health, Tarcyr vanishes into fog. Crouch into stealth (or use Prowl in Werewolf form unless you have Boon of Prowling from the second Golden Indrik hunt after Aghaedh), avoid the charging ghost indriks and Chilling Pylon icicles, follow Hanu's wisp, and activate its synergy three times to reveal Tarcyr.

Bloodscent Butchers and Sunder

At 1 or more Misfortunes, Bloodscent Butchers spawn at the start of the fight and after every Shrouding Mist phase (up to 4 per wave at 3 Misfortunes). They have low health (62.4K); kill them quickly and block or dodge roll their 1.6-second Sunder heavy attack.

Fiery Torrent and Stacking Fall Height

At 2 or more Misfortunes, roaming Fiery Torrent flames cover the floor during the final hunt phase, and each time you break stealth or get hit during a hunt, the teleport launches you higher into the air (stacking up to 3 times for near-lethal fall damage).

Balorgh

Slaughtering Strike and Bite Bleed

Block or dodge roll Balorgh's 2-second Slaughtering Strike heavy attack. His quick 0.4-second Bite applies a heavy 12-second Bleeding effect even through block; keep strong heal-over-time effects running whenever Bleeding is active.

Fiery Eruption and Fiery Charge

Move out of, block, or dodge roll Balorgh's 2.1-second Fiery Eruption point-blank flame slam. Step out of his path or block when he winds up his 1.6-second Fiery Charge.

Icy Roar

Balorgh winds up for 1.9 seconds, then breathes a tracking frost cone at you for 2 seconds that snares you for 6 seconds. Block through the breath.

Venomous Spores and Thunder Stomp

Dodge roll or step out of Venomous Spores when Balorgh slams the ground, then move into the water while poison plants cover the islands. When he casts Thunder Stomp to electrify the water and send out staggering lightning waves, move back onto the islands and sidestep or block the waves.

Hunting Party and Tharas's Trap

At 80%, 60%, 40%, and 20% health, Balorgh becomes invulnerable in fog and pursues you. Move to the bright blue pillar (Tharas's trap) and lure Balorgh into it while blocking or dodging Slaughtering Strike.

Dire Wolves and Lunge

Each Hunting Party spawns Dire Wolves (2 at 0 to 1 Misfortunes, 4 at 2 Misfortunes, and 6 at 3 Misfortunes, plus timed spawns after 20%). Their 2-second Lunge heavy attack applies a 9-second bleed if unblocked and has no visual telegraph, so hold block, stun, or kite the wolves while burning them down.