Discord

Jailer Melitus

Bloody Cleave

A frontal half-circle cleave after a brief wind-up. At 1 or more Misfortunes, it also applies Hemorrhage, a heavy 18-second bleed. Block or dodge roll it, or sustain through the bleed with strong self-healing.

Bloodmoon's Mercy

Melitus winds up for 2 seconds as a circle expands around him, dealing unblockable, undodgeable damage inside before firing six projectiles outward that stun and snare on contact. Step out of the circle, then sidestep the projectiles.

Bloody Geyser

Melitus channels for 5 seconds, erupting a blood geyser beneath your feet once per second. Keep moving until the channel ends.

Bloody Execution

If you have a companion active, Melitus periodically stuns your companion and channels a 3.5-second execute on them. Interrupt him immediately (he never casts this without a companion).

Moon Hunter Archers

Archers spawn at 50% and 30% health (and also at 80% health from 1 Misfortune upward). Step out of their unblockable Volley ground circle, and at 1 or more Misfortunes, interrupt or dodge roll their 4-second Taking Aim shot.

Werewolf Bloodcallers

Bloodcallers spawn alongside the Archers. Block or dodge roll their Crushing Leap heavy attack. At 1 or more Misfortunes, interrupt their 2.4-second Enraging Howl channel, which otherwise creates a mobile circle that increases enemy damage by 20 percent.

Hedge Maze Guardian

Wake the Trees (Spriggans)

At 80%, 45%, and 15% health, the Guardian awakens Spriggans around the arena (up to 5 per wave at higher Misfortunes) that heal him back toward 75%, 50%, and 20% health. Kill every Spriggan immediately; each dead Spriggan leaves a 5-second pool that restores 5 percent of your maximum Magicka and Stamina per second.

Thorn Toss

A 4-second channeled frontal cone that pierces through hedges and stuns if unblocked. Move out of the cone before the channel finishes, or block or dodge roll the hit.

Crushing Limbs

A 1.5-second heavy attack that stuns if unblocked. Block or dodge roll it, or step behind the Guardian during the wind-up to cancel the cast.

Root Stomp

The Guardian stomps and sends chasing roots along the ground that root you for 6 seconds with heavy ongoing damage. Dodge roll before the roots reach you; if caught, dodge roll immediately to break the root.

Claw

A 1.35-second swipe that applies a 9-second bleed if unblocked. Block the hit.

Wildbriar Senche

At 1 or more Misfortunes, Wildbriar Senche spawn at 72%, 38%, and 17% health. Focus them down quickly and block or dodge roll their Double Strike heavy attack.

Wildbriar Bear

At 2 Misfortunes, a Wildbriar Bear joins the 17% wave; at 3 Misfortunes, a Bear joins every Wildbriar wave (up to two at 17%). Block its 2.2-second Slam heavy attack, or step behind the Bear during the wind-up to cancel it.

Mylenne Moon-Caller

Shred

A 1.5-second heavy attack that stuns and applies a 10-second bleed if unblocked. Block or dodge roll it.

Alpha Leap

Mylenne winds up for 0.5 seconds and pounces on you, stunning you for 1.4 seconds. Dodge roll the pounce or Break Free immediately.

Shock Wardens and Resonating Pools

Shock Wardens spawn at 80%, 50%, and 20% health (up to 3, 3, and 4 at 3 Misfortunes), placing unblockable Lightning Storm circles beneath you. Kill them quickly and step out of the damaging, snaring Resonating Pool each Warden leaves behind on death.

Lunar Rage and Lightning Rage

Shock Wardens hurl a projectile at Mylenne that triggers Lunar Rage for 10 seconds, causing her to spawn unblockable Lightning Rage circles around herself (and granting her 15 percent increased damage done and 15 percent reduced damage taken at 2 or more Misfortunes). Avoid the ground circles while focusing down the Wardens.

Wolf Pack (Dire Wolves)

Mylenne periodically summons Dire Wolves (1 per call at 0 to 1 Misfortunes, 2 at 2 Misfortunes, and 3 at 3 Misfortunes). Cleave or focus them down quickly.

Archivist Ernarde

Symbols of Xarxes

At 80%, 50%, and 20% health, symbol rings appear on the floor while a rotating symbol above Ernarde's head locks in and the matching ring glows gold. You have 5 seconds to stand inside the glowing ring that matches his symbol to avoid heavy ongoing damage and a stun.

Shock Blast

Ernarde channels lightning on you for 3 seconds while a circle fills beneath your feet, detonating when full. Block the final burst when the circle fills.

Lightning Storm

Ernarde places a damaging, snaring lightning circle beneath you. Step out of it immediately.

Moon Hunter Strikers and Cleavers

Strikers and Cleavers spawn at the start of the fight, after the first Symbols of Xarxes, and at 50% and 20% health. Step out of their 2.5-second Whirlwind circle, and block or dodge roll their Assassinate and Heavy Strike heavy attacks.

Bestial Transformation

Ernarde transforms a living Striker or Cleaver into a Werewolf Behemoth over an 8-second animation. Kill the adds before or during the transformation; if one finishes transforming, avoid its stunning frontal Roar cone and point-blank Slam circle.

Vykosa the Ascendant

Ranged and Melee Phases

Vykosa starts in her ranged phase, switches to her melee phase at 80% and 40% health, and returns to her ranged phase at 60% and 20% health.

Surging Gale and Fire Rune (Ranged Phase)

In her ranged phase, step out of or block her 1.2-second Surging Gale frontal cone (which stuns if unblocked), and move out of the unblockable Fire Rune circle she places beneath you.

Rending Slash and Claws of Torment (Melee Phase)

In her melee phase, block or dodge roll her 2-second Rending Slash heavy attack and her Claws of Torment swipe, which applies a 9-second bleed (plus Major Defile at 2 or more Misfortunes).

Brutal Pounce and Deafening Howl (Melee Phase)

In her melee phase, block Brutal Pounce if you are at range so it does not stun you, and step out of or block her 2.1-second Deafening Howl frontal cone.

Ary and Zel

Vykosa's two wolves fight you one at a time and cower at their wall when brought to 0 health (reviving every 30 seconds at 2 Misfortunes and every 20 seconds at 3 Misfortunes). Bring the active wolf down to 0 health when it engages, and block or dodge roll its 1.5-second conal Lunge heavy attack.

Werewolf Berserker

At 1 and 2 Misfortunes, a Werewolf Berserker spawns at the start of each melee phase (80% and 40% health). Step out of its stunning Flurry cone and block or dodge roll its Crushing Leap heavy attack.

Werewolf Bloodcaller

At 3 Misfortunes, a Werewolf Bloodcaller spawns at 80% and 40% health. Interrupt its 2.4-second Enraging Howl channel immediately and block or dodge roll Crushing Leap.

Totem of Terror and Primeval Roar Fear

At 3 Misfortunes, Vykosa summons a Totem of Terror in her ranged phase that fears anyone inside its circle after 2 seconds, and her Primeval Roar in the melee phase also fears you. Step out of the totem circle immediately.