Chain Lightning
All: The Mage's basic ranged shock attack arcs to any player within about eight meters of the target, increasing in damage with each jump. Keep only the main tank in the front half of the arena while the rest of the group stacks behind her at maximum melee range, or stays spread out beyond arcing range.
Conjured Axe
Tank: Disembodied purple axes spawn periodically with massive health pools and cannot practically be killed. The off-tank must taunt each axe as it appears, pull the axes to the far edge of the platform away from the group, and block their heavy Slam attack to stagger them and avoid being knocked down.
Dps: Do not waste damage trying to kill the Conjured Axes. If a loose axe targets you before the off-tank picks it up, block its attacks and call it out so the tank can taunt it away.
Healer: Keep healing over time and resource support on the axe tank, who takes heavy sustained physical damage while holding multiple axes away from the group. If an unbound axe targets you, block until the tank taunts it.
Conjured Reflection
Dps: Starting around fifty percent health, the Mage summons miniature reflections of herself around the arena that channel high-damage purple beams at the four closest players. Focus ranged damage on each Conjured Reflection immediately without crossing into the front half of the boss's arena.
Healer: Conjured Reflections channel continuous magic beams at the four closest players until killed. Heal through the beam damage while damage dealers focus them down, and avoid crossing in front of the Mage.
Black Hole
All: Expanding voids of starry frost form on the platform and deal heavy continuous frost damage to anyone inside. Step clear as a group as they grow, and if one expands onto the main tank, rotate the boss and the group in opposite directions to keep the group behind her.
Conjured Mines
All: Glowing purple mines appear around the platform and detonate for heavy magic damage when stepped on. Avoid them where they do not block movement; if a mine lands in a crowded spot, a shielded healer or damage dealer can deliberately walk over it to clear the space.
Arcane Vortex
All: At fifteen percent health, the Mage enters her transition by unleashing exactly four stage-wide knockdown staff slams, destroying all remaining axes and adds, before channeling a relentless, ramping flame storm. Dodge into the center right on the Mage, stack tightly for healing and mitigation ultimates, and focus all damage on her to finish the fight before the channel overwhelms the group.
Storm Atronachs and Unstable Explosion
Tank: In Hard Mode, Storm Atronachs periodically fall from the sky alongside the axes. Have the main tank taunt and pull each Storm Atronach directly onto the Mage so damage dealers can cleave and focus it down.
Dps: In Hard Mode, Storm Atronachs spawn every ten to twenty seconds and cast a group-wide Unstable Explosion once reduced to twenty percent health. Focus each Storm Atronach down immediately once it reaches low health so its execute spray does not wipe the group.
Meteors
All: In Hard Mode, meteors rain down continuously on players throughout the fight, dealing heavy flame damage and knocking down anyone who does not block. Block the impacts rather than dodge-rolling indiscriminately, since rolling drains stamina rapidly and risks sending you off the edge of the platform.