Mind Blast, Nocturnal's Favor, and Dark Canal
Tank: Z'Maja's basic Mind Blast cleaves everyone in a frontal cone, splashes nearby players with Cognitive Comber, and applies an unpurgeable Leeching Shadow damage-over-time effect on every fourth hit, while her heavy Nocturnal's Favor channels a massive shadow orb that cannot be dodged and kills any non-blocking target. Hold Z'Maja at the edge of the arena faced away from the group, block every Nocturnal's Favor with high health and mitigation, and re-orient her promptly whenever she teleports to a new edge via Dark Canal.
Dps: Always stay behind Z'Maja and out of her frontal arc so you are never clipped by Mind Blast or Nocturnal's Favor, and reposition with the group whenever she teleports across the room via Dark Canal.
Healer: Keep the main tank topped up before every Nocturnal's Favor heavy cast and sustain them through Leeching Shadow, as Nocturnal's Favor hits hard enough to kill a low-health tank through block.
Crushing Darkness
Tank: From eighty percent health onward, Z'Maja spawns two tracking shadow beams underfoot — one following you and one following the farthest player from her. Move slowly around Z'Maja's edge to kite your beam without turning her frontal cleave into the group.
Dps: Stay stacked closer to Z'Maja than the designated kiter so you do not accidentally bait the ranged Crushing Darkness beam into the group; if a beam crosses your path, dodge roll through it.
Healer: A healer or designated kiter typically stays farthest from Z'Maja below eighty percent health to bait the ranged Crushing Darkness beam and kite it around the perimeter away from the group stack.
Shadow Splash
All: Z'Maja waves her hands in an extended channel that pulls three random players into a vortex and drops them from high in the air for lethal fall damage on Veteran. Interrupt Z'Maja immediately as soon as she begins channeling.
Dark Orbs and Sinister Beads
Dps: Z'Maja periodically summons three purple Malicious Spheres that drift across the arena and cannot be taunted; from forty percent health onward, Nocturnal Creepers also spawn alongside them. Prioritize destroying all three Dark Orbs and any Nocturnal Creepers immediately — if an orb touches a player, collides with another orb, or is left alive long enough to charge a target, it bursts into arena-wide Sinister Beads that stun and deal heavy damage over time.
Healer: Sidestep any Dark Orbs drifting near the group and heal through any outgoing orb damage while damage dealers focus them down.
Tank: Dark Orbs are immune to taunt; avoid letting one drift into your position while holding Z'Maja or a Welkynar Shade.
Shadow Realm Portal, Winds of the Welkynar, and Shadow Cone
Dps: Every fifty seconds a Shadow Realm portal opens in the center and must be cleared within eighty seconds or Shade of Z'Maja wipes the raid with Dark Detonation; because entering applies Hollowing Torment (Dark Contamination) for over two minutes, two three-player portal teams must alternate. Inside, break Tenebrous Vessel crystals to find three Malevolent Cores and run each core into the Spears of Light sent down from upstairs. Twenty-five seconds after the portal opens, Shade of Z'Maja channels a lethal floor explosion — use a glowing Winds of the Welkynar corner synergy to launch onto the upper ledge, then drop back down immediately before her two-second upper-ledge explosion finishes. Upstairs from sixty percent health onward, step out of the large shadow cone extending from the portal so you are not sucked inside.
Tank: One tank (or designated portal tank/support) can enter or support portal mechanics depending on group strategy, while upstairs players must synergize Olorime's Spears of Light immediately, step out of the sixty-percent shadow cone extending from the portal, and taunt the Yaghra Monstrosity that spawns in the center on Veteran each time a portal clears.
Healer: Upstairs, synergize Olorime's golden Spears of Light as soon as they appear so the portal team below can deliver their Malevolent Cores, and step out of the shadow cone extending from the portal below sixty percent health.
Shadows of the Fallen and Grievous Retaliation
All: On Veteran, whenever a player dies, a Shadow of the Fallen spawns from their corpse and teleports around attacking the group while the dead player's body glows purple. Never resurrect a dead ally while their Shadow of the Fallen is still alive, as doing so inflicts lethal Grievous Retaliation damage on the reviver; chain or focus down the Shadow (or soak a Roaring Flare on top of it to kill it instantly) until the purple aura vanishes from the corpse.
Shade of Z'Maja and Baneful Mark
All: At precisely ten percent health, Z'Maja scurries to the center of the arena to channel a massive portal, summoning the Shade of Z'Maja while Dark Orbs, Nocturnal Creepers, and Chaotic Fusillade ground bombs continue throughout execute. Every twenty to thirty seconds she afflicts her tank and the five closest players with Baneful Mark, dropping them to twenty percent health, reducing their healing received by eighty percent, applying a ramping damage-over-time effect, and doubling Ultimate cost until they are healed back to one hundred percent health. Stack smoothly behind the Shade, clear Creepers and Orbs immediately, and push heavy area healing and mitigation ultimates to top marked players to full health.
Welkynar Shade Spawns (+1 / +2 / +3)
Tank: Any Welkynar Shade left alive in their side wing spawns into the Z'Maja arena in a fixed order and location relative to the north entrance: Shade of Siroria (west) at seventy-five percent of Z'Maja's health, Shade of Relequen (south) at fifty percent, and Shade of Galenwe (north) at twenty-five percent on +3 (sixty-six and thirty-three percent on +2; fifty percent on +1). The off-tank must taunt each Shade immediately and hold them away from Z'Maja and the group.
Dps: Whenever a Welkynar Shade spawns (+1, +2, or +3), stop damaging Z'Maja immediately and focus all single-target damage onto the Welkynar Shade until it is dead. Pushing Z'Maja to the next health threshold while a previous Welkynar Shade is still alive causes the surviving Shade to heal to full health and enrage.
Healer: Position carefully between the main group and the off-tank holding the active Welkynar Shade, watch for Siroria's Fulminate leap, Relequen's Direct Current and Mage's Wrath, and Galenwe's Aspect of Winter meteors, and sustain the off-tank through heavy Shade damage.
Persistent Gryphon Mechanics and Execute Doubling (+1 / +2 / +3)
All: Each skipped Welkynar's Gryphon casts its signature mechanic across the main arena throughout the entire fight even after its rider is defeated — Roaring Flare from Silaeda (+Fire), Voltaic Overload from Belanaril (+Lightning), and Hoarfrost from Falarielle (+Ice). During the Shade of Z'Maja execute phase, all active Gryphon mechanics double simultaneously (two Roaring Flares, four Voltaic Overloads, and two Hoarfrosts per cycle), requiring strict flare-soak groups, clean weapon-bar swaps, and immediate Hoarfrost pickups alongside Baneful Mark healing.
Malicious Strike Orbs and Shadow Realm Scaling (+1 / +2 / +3)
All: With one or more Welkynar Shades active (+1, +2, or +3), every destroyed Dark Orb fires three Malicious Strike projectiles at random players that deal heavy impact damage and apply a severe Dark Drain bleed — dodge the projectiles or block the impact and heal through the bleed. Inside the Shadow Realm, each active Welkynar adds an extra empty Tenebrous Vessel crystal (up to six total crystals on +3 until each rider is killed) and permanently removes one of the four corner Winds of the Welkynar jump pads, leaving only one randomized pad on +3.