Fire Stream
Tank: The Calefactor channels a frontal stream of fire. Face the automaton away from the group and hold block through the channel.
Tank: The Calefactor channels a frontal stream of fire. Face the automaton away from the group and hold block through the channel.
All: The Calefactor projects persistent lines of fire along the ground. Step out of fire trails immediately to avoid severe burn damage.
All: The Capacitor channels a high-damage shock projectile barrage targeting random players. Interrupt the channel promptly and focus down the Capacitor.
All: Pulsing electrical circles form beneath players. Spread out and avoid overlapping damage circles until the charge expires.
Tank: The Dissector spins rapidly with bladed appendages, dealing heavy physical damage and applying a bleed. Hold block and keep the Dissector turned away from the group.
Tank: The Dissector lunges with a heavy frontal cleave that causes massive physical trauma. Maintain active block.
Tank: The Centurion vents superheated steam in a wide frontal cone. Point the Centurion away from allies and maintain block.
All: The Centurion performs a 360-degree rotating hammer swing. Melee players must step out of range or block to prevent heavy physical damage and knockdown.
All: The two verminous fabricants must remain separated by at least 25 meters. If brought together, an electrical tether forms between them, granting near-invulnerability and enraging their attacks. Keep bosses on opposite sides of the chamber.
Tank: Each boss continuously applies stacking elemental overload debuffs to its tank. At 5 to 6 stacks, call out for a tank swap and cross the arena along opposite perimeters to trade bosses without letting them tether.
Dps: Refabricated Spheres and Ruined Factotums spawn continuously. Burn down Spheres immediately before they project defensive barrier shields onto the bosses.
Healer: Help interrupt Factotums channeling lightning orbs, and maintain area healing on both sides of the arena during add spawns.
All: The bosses shoot high-velocity poison darts and scatter pulsing shock pools across the floor. Dodge roll when targeted by darts and avoid standing in electrical floor puddles.
All: Pinnacle Factotum vents lethal superheated steam across the bottom floor while electrifying the arena. The assigned balcony team must immediately take jump pads upstairs to smash the conduits, while the ground team stacks tightly for emergency heals.
Tank: The boss winds up a colossal mechanical uppercut that knocks the tank across the arena if not blocked, followed by a resource drain channel. Hold block firmly and face him away from the group.
All: Pinnacle Factotum spins and discharges bouncing electrical sparks across the arena. Spread out slightly to avoid catching multiple bouncing sparks and block incoming projectiles.
Tank: Shadow shades of the Factotum spawn at health thresholds. The off-tank must taunt and hold shades, pointing their heavy frontal cleaves away from allies.
Dps: Cleave down shadow shades quickly before they overwhelm the tanks with overlapping cleaves.
All: Archcustodian is shielded and takes virtually no damage while moving. Lead the boss directly into glowing shock traps on the path. When stunned in a trap, his barrier drops; unleash all offensive Ultimates and burst damage during this vulnerable window.
All: Archcustodian sweeps rotating lasers and shockwaves down the corridor. Step between beam gaps or jump over shock pulses while maintaining group movement.
Tank: Fabricant spiders and spheres spawn from side vents along the hallway. Chain and gather adds onto the boss's path so they melt to passive cleave.
Dps: Focus down spheres and spiders ahead of the group to keep the runway clear for guiding the boss into traps.
All: Reclaimer summons overloading shock orbs that tether players and channels lightning bolts across the arena. Interrupt the channel promptly and destroy or line-of-sight the overcharge orbs.
Tank: Reactor vents continuous flamethrower cones and drops molten slag under the tank. Keep Reactor pointed away from the group and step out of burning ground.
Healer: Maintain heavy healing over time on the Reactor tank to counter intense ticking flame damage and burning status effects.
Tank: Reducer delivers crushing physical cleaves that inflict severe healing debuffs (Major Defile). Hold active block and keep defensive cooldowns rolling.
Dps: When any Committee member reaches 0% health, it enters a reboot stasis while the surviving bosses enrage with accelerating room-wide elemental pulses. Swiftly burst down the remaining bosses before the enrage wipe timer finishes.
Healer: Push burst group heals and defensive Ultimates during reboot phases as arena-wide elemental damage spikes dramatically.
Hard Mode: Activate the Terminal Console beside the entrance platform in the Core Assembly before engaging the Assembly General (Veteran difficulty only; achievement: Halls of Fabrication Difficult Mode).
All: Assembly General discharges tracking shock orbs and targets players with flaming meteors. Spread out across the arena so meteors do not overlap damage circles on teammates, and roll dodge or block incoming seeker projectiles.
Tank: The boss performs a massive uppercut that sends the tank flying across the floor if not blocked, followed by Energy Propulsion venting out behind him. Hold block firmly and face him away from the group.
Dps: At 85%, 65%, 45%, and 25% health, the boss retreats into the ceiling while the arena fills with deadly ventilation gas. Assigned runners use jump pads to reach upper platforms, activate terminals in correct sequence, and destroy conduits to force the boss back down.
Healer: Keep the ground group stabilized through ventilation gas and add damage while terminal runners complete the platform puzzle upstairs.
Tank: Enormous Ruptured Centurions spawn during transition phases. The off-tank must taunt them instantly, face their steam vents away from the raid, and hold them for cleave.
Dps: Focus all single-target and cleave DPS into Ruptured Centurions immediately to eliminate them before the boss descends.
All: Spinning blade traps roll across the platform while sharpened conduits pulse electrical waves. Sidestep blade tracks and destroy sharpened conduits quickly.
All: Below 20% health, the Assembly General sheds his arms and initiates continuous full-room electrical bombardment. Stack tightly in healer ground circles, pop all defensive barriers and offensive Ultimates, and burn the boss to 0 before healer resources expire.
All: On Hard Mode, boss and add health is increased, terminal timer margins are tight, and meteors leave lingering scorched ground that denies arena space during the final burn.