Discord

Sea Giant Tidestrider

Tidal Stomp

Tank: The Tidestrider stomps with massive force, radiating a heavy physical conal wave. Hold active block and turn him strictly away from allies.

Crashing Waves

All: Surging water waves travel across the ground. Step out of the rolling waves to avoid being knocked back.

Half-Giant Stormcaller

Chain Lightning

All: Stormcallers channel crackling electricity that bounces between clumped players. Interrupt the cast immediately or spread apart to avoid chaining lethal lightning.

Yandir the Butcher

Hard Mode: Activate the Challenge Banner at the entrance to Yandir's camp before pulling (Veteran difficulty only; achievement: Sea Giant Slayer).

Totem Burn Priority Protocol: Designate ranged DPS to swap to totems instantly: Dragon's Breath Totem (Gargoyle/Fire, #1 burn priority to avoid arena-wide fire pulses), Chilling Totem (Ice, drops frost circles), and Lightning Totem (Shock, tether arcs). Never allow multiple totems to remain active simultaneously.
Shaman and Beast Add Control: Off-tank must immediately intercept incoming Sea Giant Shamans, Gryphons, and Hounds, grouping them on Yandir for cleave burn. Main tank holds Yandir facing away from the raid and cycles mitigation during heavy cleaves.

Butcher's Cleave

Tank: Yandir winds up a massive dual-axe cleave that inflicts heavy physical damage and applies a stacking bleed. Keep him pointed away from the group and hold active block.

Elemental Shaman Totems

Dps: Yandir plants elemental totems throughout the arena. Drop focus onto totems immediately, prioritizing Dragon's Breath (Fire) totems to stop raid-wide fire damage.

Hunting Beasts (Gryphons and Hounds)

Tank: Yandir calls Gryphons and Hounds to the arena. Off-tank taunts and pulls beasts into the boss stack.

Dps: Cleave down beasts immediately. Interrupt Gryphon channeled screams before they disorient raid members.

Meteor Strike and Sea Slam

All: Yandir hurls ground-shattering boulders and slams the earth. Watch the red ground indicators, roll out of impact zones, and brace if caught in outer rings.

Captain Vrol

Hard Mode: Activate the Challenge Banner at the harbor ramparts before engaging Captain Vrol (Veteran difficulty only; achievement: Storming the Ramparts).

Harpoon Ballista Coordination: Assign 2–3 runners to operate the Harpoon Ballistae on the perimeter ramparts. When longships arrive and shell the platform, runners must interact with ballista synergies to fire upon and sink the invading ships before artillery overwhelms the arena.
Tidal Conduits and Spacing: Maintain a loose semi-spread formation around Captain Vrol to prevent lightning tethers from bouncing across allies. Ranged DPS must pop drifting Tidal Orbs from distance before they float into the raid stack.

Heavy Anchor Slam

Tank: Captain Vrol winds up a colossal two-handed strike with his heavy anchor. Hold active block, keep defensive buffs refreshed, and face him away from allies.

Longship Bombardment and Ballista Synergies

All: Offshore longships bombard the docks with fiery artillery shells. Avoid large red bombardment zones, and assigned runners must interact with the Harpoon Ballistae to sink incoming ships.

Shocking Current and Tidal Orbs

All: Floating electric orbs traverse the arena while shock currents link between nearby players. Keep spacing open to avoid chain lightning and destroy floating orbs on sight.

Harpooners and Sea Raiders

Tank: Sea Giant Harpooners and sea raiders disembark onto the dock. Off-tank taunts and chains them into Vrol.

Dps: Cleave down invading raiders with priority, interrupting any channeled lightning spells.

Lord Falgravn

Hard Mode: Activate the Challenge Banner in the courtyard before initiating combat with Lord Falgravn (Veteran difficulty only; achievement: Kyne's Protector).

Three-Floor Descent and Blood Prison Protocol: The encounter descends through three consecutive floors (100%–70% Floor 1, 70%–35% Floor 2, 35%–0% Floor 3). On Floor 1, group stays clustered, off-tank grabs Lieutenant adds, and DPS burns Blood Prisons immediately to free trapped allies. On Floor 2, follow Falgravn down the pit and chain/kill Tortured Thralls before they sacrifice to heal him. On Floor 3, prepare for relentless bleeding pressure and burn Falgravn before blood pools engulf the room.
Hard Mode Blood Fountains and Apotheosis: On Hard Mode, roving Blood Ichor fountains travel across each floor, demanding continuous raid repositioning. Vampire Knights possess higher health and cleave power. Off-tank must keep adds away from blood pools, and execute DPS must burst through heightened execute scaling.

Gargantuan Talons and Cleave

Tank: Lord Falgravn slashes forward with monstrous vampiric claws, applying a heavy stacking bleed. Point him strictly away from the group, keep active block up, and swap with off-tank if bleeds stack high on Floor 3.

Blood Prison

Dps: Falgravn traps random players in crystalline Blood Prisons that continuously drain health. DPS must immediately swap and shatter the prison to release the trapped teammate.

Floor Collapse and Descent

All: At 70% and 35% health, Falgravn smashes through the floor, plunging the entire trial downward. Follow him down cleanly, avoid floor debris on landing, and regroup immediately around the tank.

Tortured Thralls (Sacrificial Feed)

All: Vampiric thralls march toward Falgravn to sacrifice themselves and restore his health. Slow, chain, and burst down thralls before they reach the boss.

Sanguine Ichor and Blood Fountains

All: Falgravn erupts geysers of boiling blood across the platform. Move out of expanding red pools and maintain spacing to avoid overlapping splash damage.

Vampiric Feast (Exsanguination)

Healer: On Floor 3, continuous ambient blood bleed pulses throughout the entire arena. Maintain full group heal-over-time coverage and cycle defensive barriers during execute.